This commit ensures that we are not attempting to accept an expired
TCP connection as we are not interested in any data that could have
been accumulated in its internal buffers. Now we just drop them for
good.
When sending fails, the ns__client_request() would not reset the
connection and continue as nothing is happening. This comes from the
model that we don't care about failed UDP sends because datagrams are
unreliable anyway, but it greatly affects TCP connections with
keep-alive.
The worst case scenario is as follows:
1. the 3-way TCP handshake gets completed
2. the libuv calls the "uv_connection_cb" callback
3. the TCP connection gets queue because of the tcp-clients quota
4. the TCP client sends as many DNS messages as the buffers allow
5. the TCP connection gets dropped by the client due to the timeout
6. the TCP connection gets accepted by the server
7. the data already sent by the client gets read
8. all sending fails immediately because the TCP connection is dead
9. we consume all the data in the buffer in a very tight loop
As it doesn't make sense to trying to process more data on the TCP
connection when the sending is failing, drop the connection immediately
on the first sending error.
As ns_query_init() cannot fail now, remove the error paths, especially
in ns__client_setup() where we now don't have to care what to do with
the connection if setting up the client could fail. It couldn't fail
even before, but now it's formal.
Be more aggressive when throttling the reading - when we can't send the
outgoing TCP synchronously with uv_try_write(), we start throttling the
reading immediately instead of waiting for the send buffers to fill up.
This should not affect behaved clients that read the data from the TCP
on the other end.
Instead of outright refusing to add new RR types to the cache, be a bit
smarter:
1. If the new header type is in our priority list, we always add either
positive or negative entry at the beginning of the list.
2. If the new header type is negative entry, and we are over the limit,
we mark it as ancient immediately, so it gets evicted from the cache
as soon as possible.
3. Otherwise add the new header after the priority headers (or at the
head of the list).
4. If we are over the limit, evict the last entry on the normal header
list.
Add HTTPS, SVCB, SRV, PTR, NAPTR, DNSKEY and TXT records to the list of
the priority types that are put at the beginning of the slabheader list
for faster access and to avoid eviction when there are more types than
the max-types-per-name limit.
Due to omission it was possible to un-throttle a TCP connection
previously throttled due to the peer not reading back data we are
sending.
In particular, that affected DoH code, but it could also affect other
transports (the current or future ones) that pause/resume reading
according to its internal state.
Clear qctx->zversion when clearing qctx->zrdataset et al in
lib/ns/query.c:qctx_freedata. The uncleared pointer could lead to
an assertion failure if zone data needed to be re-saved which could
happen with stale data support enabled.
A different solution in the future might be adopted depending
on feedback and other new information, so it makes sense to mark
these options as EXPERIMENTAL until we have more data.
View matching on an incoming query checks the query's signature,
which can be a CPU-heavy task for a SIG(0)-signed message. Implement
an asynchronous mode of the view matching function which uses the
offloaded signature checking facilities, and use it for the incoming
queries.
Add support for using the offload threadpool to perform message
signature verifications. This should allow check SIG(0)-signed
messages without affecting the worker threads.
This is a tiny helper function which is used only once and can be
replaced with two function calls instead. Removing this makes
supporting asynchronous signature checking less complicated.
In order to protect from a malicious DNS client that sends many
queries with a SIG(0)-signed message, add a quota of simultaneously
running SIG(0) checks.
This protection can only help when named is using more than one worker
threads. For example, if named is running with the '-n 4' option, and
'sig0checks-quota 2;' is used, then named will make sure to not use
more than 2 workers for the SIG(0) signature checks in parallel, thus
leaving the other workers to serve the remaining clients which do not
use SIG(0)-signed messages.
That limitation is going to change when SIG(0) signature checks are
offloaded to "slow" threads in a future commit.
The 'sig0checks-quota-exempt' ACL option can be used to exempt certain
clients from the quota requirements using their IP or network addresses.
The 'sig0checks-quota-maxwait-ms' option is used to define a maximum
amount of time for named to wait for a quota to appear. If during that
time no new quota becomes available, named will answer to the client
with DNS_R_REFUSED.
By default we log a rekey failure on debug level. We should probably
change the log level to error. We make an exception for when the zone
is not loaded yet, it often happens at startup that a rekey is
run before the zone is fully loaded.
when signatures were not added because of too many types already
existing at a node, the diff was not being cleaned up; this led to
a memory leak being reported at shutdown.
Previously, the number of RR types for a single owner name was limited
only by the maximum number of the types (64k). As the data structure
that holds the RR types for the database node is just a linked list, and
there are places where we just walk through the whole list (again and
again), adding a large number of RR types for a single owner named with
would slow down processing of such name (database node).
Add a configurable limit to cap the number of the RR types for a single
owner. This is enforced at the database (rbtdb, qpzone, qpcache) level
and configured with new max-types-per-name configuration option that
can be configured globally, per-view and per-zone.
Previously, the number of RRs in the RRSets were internally unlimited.
As the data structure that holds the RRs is just a linked list, and
there are places where we just walk through all of the RRs, adding an
RRSet with huge number of RRs inside would slow down processing of said
RRSets.
Add a configurable limit to cap the number of the RRs in a single RRSet.
This is enforced at the database (rbtdb, qpzone, qpcache) level and
configured with new max-records-per-type configuration option that can
be configured globally, per-view and per-zone.
The changes in this MR prevent the memory used for sending the outgoing
TCP requests to spike so much. That strictly remove the extra need for
own memory context, and thus since we generally prefer simplicity,
remove the extra memory context with own jemalloc arenas just for the
outgoing send buffers.
The single TCP read can create as much as 64k divided by the minimum
size of the DNS message. This can clog the processing thread and trash
the memory allocator because we need to do as much as ~20k allocations in
a single UV loop tick.
Limit the number of the DNS messages processed in a single UV loop tick
to just single DNS message and limit the number of the outstanding DNS
messages back to 23. This effectively limits the number of pipelined
DNS messages to that number (this is the limit we already had before).
As a single thread can process only one TCP send at the time, we don't
really need a memory pool for the TCP buffers, but it's enough to have
a single per-loop (client manager) static buffer that's being used to
assemble the DNS message and then it gets copied into own sending
buffer.
In the future, this should get optimized by exposing the uv_try API
from the network manager, and first try to send the message directly
and allocate the sending buffer only if we need to send the data
asynchronously.
Constantly allocating, reallocating and deallocating 64K TCP send
buffers by 'ns_client' instances takes too much CPU time.
There is an existing mechanism to reuse the ns_clent_t structure
associated with the handle using 'isc_nmhandle_getdata/_setdata'
(see ns_client_request()), but it doesn't work with TCP, because
every time ns_client_request() is called it gets a new handle even
for the same TCP connection, see the comments in
streamdns_on_complete_dnsmessage().
To solve the problem, we introduce an array of available (unused)
TCP buffers stored in ns_clientmgr_t structure so that a 'client'
working via TCP can have a chance to reuse one (if there is one)
instead of allocating a new one every time.
When TCP client would not read the DNS message sent to them, the TCP
sends inside named would accumulate and cause degradation of the
service. Throttle the reading from the TCP socket when we accumulate
enough DNS data to be sent. Currently this is limited in a way that a
single largest possible DNS message can fit into the buffer.
This commit ensures that an HTTP endpoints set reference is stored in
a socket object associated with an HTTP/2 stream instead of
referencing the global set stored inside a listener.
This helps to prevent an issue like follows:
1. BIND is configured to serve DoH clients;
2. A client is connected and one or more HTTP/2 stream is
created. Internal pointers are now pointing to the data on the
associated HTTP endpoints set;
3. BIND is reconfigured - the new endpoints set object is created and
promoted to all listeners;
4. The old pointers to the HTTP endpoints set data are now invalid.
Instead referencing a global object that is updated on
re-configurations we now store a local reference which prevents the
endpoints set objects to go out of scope prematurely.
It was reported that HTTP/2 session might get closed or even deleted
before all async. processing has been completed.
This commit addresses that: now we are avoiding using the object when
we do not need it or specifically check if the pointers used are not
'NULL' and by ensuring that there is at least one reference to the
session object while we are doing incoming data processing.
This commit makes the code more resilient to such issues in the
future.
Replace the ISC_LIST based deadnodes implementation with isc_queue which
is wait-free and we don't have to acquire neither the tree nor node lock
to append nodes to the queue and the cleaning process can also
copy (splice) the list into a local copy without acquiring the list.
Currently, there's little benefit to this as we need to hold those
locks anyway, but in the future as we move to RCU based implementation,
this will be ready.
To align the cleaning with our event loop based model, remove the
hardcoded count for the node locks and use the number of the event loops
instead. This way, each event loop can have its own cleaning as part of
the process. Use uniform random numbers to spread the nodes evenly
between the buckets (instead of hashing the domain name).
Add an isc_queue implementation that hides the gory details of cds_wfcq
into more neat API. The same caveats as with cds_wfcq.
TODO: Add documentation to the API.
When the cache's memory context was in over memory state when the
cache was flushed it resulted in LRU cleaning removing newly entered
data in the new cache straight away until the old cache had been
destroyed enough to take it out of over memory state. When flushing
the cache create a new memory context for the new db to prevent this.
The `axfr_makedb()` didn't set the loop on the newly created database,
effectively killing delayed cleaning on such database. Move the
database creation into dns_zone API that knows all the gory details of
creating new database suitable for the zone.
The rdataslab.c was full of code like this:
length = raw[0] * 256 + raw[1];
and
count2 = *current2++ * 256;
count2 += *current2++;
Refactor code like this into peek_uint16() and get_uint16 macros
to prevent code repetition and possible mistakes when copy and
pasting the same code over and over.
As a side note for an entertainment of a careful reader of the commit
messages: The byte manipulation was changed from multiplication and
addition to shift with or.
The difference in the assembly looks like this:
MUL and ADD:
movzx eax, BYTE PTR [rdi]
movzx edi, BYTE PTR [rdi+1]
sal eax, 8
or edi, eax
SHIFT and OR:
movzx edi, WORD PTR [rdi]
rol di, 8
movzx edi, di
If the result and/or buffer is then being used after the macro call,
there's more differences in favor of the SHIFT+OR solution.