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Use arc4random on platforms where available. arc4random() provides high quality cryptographically-secure pseudo-random numbers and is generally recommended for application use. The uv_random() call unfortunately uses getentropy() on platforms like MacOS, OpenBSD or NetBSD which is not recommended for application use.
154 lines
5.4 KiB
C
154 lines
5.4 KiB
C
/*
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* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, you can obtain one at https://mozilla.org/MPL/2.0/.
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*
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* See the COPYRIGHT file distributed with this work for additional
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* information regarding copyright ownership.
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*/
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/*
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* Portions of isc_random_uniform():
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*
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* Copyright (c) 1996, David Mazieres <dm@uun.org>
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* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#if !HAVE_ARC4RANDOM || defined(__linux__)
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#include <inttypes.h>
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#include <stdio.h>
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#include <isc/os.h>
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#include <isc/random.h>
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#include <isc/thread.h>
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#include <isc/util.h>
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#include <isc/uv.h>
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#define ISC_RANDOM_BUFSIZE (ISC_OS_CACHELINE_SIZE / sizeof(uint32_t))
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thread_local static uint32_t isc__random_pool[ISC_RANDOM_BUFSIZE];
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thread_local static size_t isc__random_pos = ISC_RANDOM_BUFSIZE;
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uint32_t
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isc_random32(void) {
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#if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION
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/*
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* A fixed stream of numbers helps with problem reproduction when
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* fuzzing. The first result needs to be non-zero as expected by
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* random_test.c (it starts with ISC_RANDOM_BUFSIZE, see above).
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*/
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return (uint32_t)(isc__random_pos++);
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#endif /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */
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if (isc__random_pos == ISC_RANDOM_BUFSIZE) {
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isc_random_buf(isc__random_pool, sizeof(isc__random_pool));
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isc__random_pos = 0;
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}
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return isc__random_pool[isc__random_pos++];
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}
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void
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isc_random_buf(void *buf, size_t buflen) {
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REQUIRE(buflen == 0 || buf != NULL);
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if (buf == NULL || buflen == 0) {
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return;
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}
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int r = uv_random(NULL, NULL, buf, buflen, 0, NULL);
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UV_RUNTIME_CHECK(uv_random, r);
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}
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uint32_t
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isc_random_uniform(uint32_t limit) {
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/*
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* Daniel Lemire's nearly-divisionless unbiased bounded random numbers.
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*
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* https://lemire.me/blog/?p=17551
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*
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* The raw random number generator `next()` returns a 32-bit value.
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* We do a 64-bit multiply `next() * limit` and treat the product as a
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* 32.32 fixed-point value less than the limit. Our result will be the
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* integer part (upper 32 bits), and we will use the fraction part
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* (lower 32 bits) to determine whether or not we need to resample.
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*/
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uint64_t num = (uint64_t)isc_random32() * (uint64_t)limit;
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/*
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* In the fast path, we avoid doing a division in most cases by
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* comparing the fraction part of `num` with the limit, which is
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* a slight over-estimate for the exact resample threshold.
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*/
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if ((uint32_t)(num) < limit) {
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/*
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* We are in the slow path where we re-do the approximate test
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* more accurately. The exact threshold for the resample loop
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* is the remainder after dividing the raw RNG limit `1 << 32`
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* by the caller's limit. We use a trick to calculate it
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* within 32 bits:
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*
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* (1 << 32) % limit
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* == ((1 << 32) - limit) % limit
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* == (uint32_t)(-limit) % limit
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*
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* This division is safe: we know that `limit` is strictly
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* greater than zero because of the slow-path test above.
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*/
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uint32_t residue = (uint32_t)(-limit) % limit;
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/*
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* Unless we get one of `N = (1 << 32) - residue` valid
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* values, we reject the sample. This `N` is a multiple of
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* `limit`, so our results will be unbiased; and `N` is the
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* largest multiple that fits in 32 bits, so rejections are as
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* rare as possible.
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*
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* There are `limit` possible values for the integer part of
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* our fixed-point number. Each one corresponds to `N/limit`
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* or `N/limit + 1` possible fraction parts. For our result to
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* be unbiased, every possible integer part must have the same
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* number of possible valid fraction parts. So, when we get
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* the superfluous value in the `N/limit + 1` cases, we need
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* to reject and resample.
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*
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* Because of the multiplication, the possible values in the
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* fraction part are equally spaced by `limit`, with varying
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* gaps at each end of the fraction's 32-bit range. We will
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* choose a range of size `N` (a multiple of `limit`) into
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* which valid fraction values must fall, with the rest of the
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* 32-bit range covered by the `residue`. Lemire's paper says
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* that exactly `N/limit` possible values spaced apart by
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* `limit` will fit into our size `N` valid range, regardless
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* of the size of the end gaps, the phase alignment of the
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* values, or the position of the range.
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*
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* So, when a fraction value falls in the `residue` outside
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* our valid range, it is superfluous, and we resample.
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*/
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while ((uint32_t)(num) < residue) {
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num = (uint64_t)isc_random32() * (uint64_t)limit;
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}
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}
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/*
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* Return the integer part (upper 32 bits).
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*/
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return (uint32_t)(num >> 32);
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}
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#endif /* HAVE_ARC4RANDOM && !defined(__linux__) */
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