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a pretty empty type, but it would be good to flesh it out so each random state will be separated from one another. Right now they all just lock around rand(), which isn't perfect, but good enough for what I need today.
97 lines
1.4 KiB
C
97 lines
1.4 KiB
C
/*
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* Wrapper around the ANSI rand() function.
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*/
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#include <config.h>
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#include <stdlib.h>
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#include <string.h>
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#include <isc/assertions.h>
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#include <isc/mutex.h>
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#include <isc/once.h>
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#include <isc/random.h>
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#include "util.h"
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static isc_once_t once = ISC_ONCE_INIT;
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static isc_mutex_t rand_lock;
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static void
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initialize_rand(void)
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{
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RUNTIME_CHECK(isc_mutex_init(&rand_lock) == ISC_R_SUCCESS);
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}
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static void
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initialize(void)
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{
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RUNTIME_CHECK(isc_once_do(&once, initialize_rand) == ISC_R_SUCCESS);
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}
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isc_result_t
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isc_random_init(isc_random_t *r)
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{
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REQUIRE(r != NULL);
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r->magic = ISC_RANDOM_MAGIC;
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#if 0
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return (isc_mutex_init(&r->lock));
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#else
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return (ISC_R_SUCCESS);
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#endif
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}
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isc_result_t
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isc_random_invalidate(isc_random_t *r)
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{
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isc_result_t result;
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REQUIRE(ISC_RANDOM_VALID(r));
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#if 0
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result = isc_mutex_destroy(&r->lock);
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#else
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result = ISC_R_SUCCESS;
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#endif
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memset(r, 0, sizeof(isc_random_t));
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return (result);
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}
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void
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isc_random_seed(isc_random_t *r, isc_uint32_t seed)
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{
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REQUIRE(ISC_RANDOM_VALID(r));
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initialize();
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#if 0
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LOCK(&r->lock);
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#endif
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LOCK(&rand_lock);
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srand(seed);
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UNLOCK(&rand_lock);
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#if 0
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UNLOCK(&r->lock);
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#endif
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}
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void
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isc_random_get(isc_random_t *r, isc_uint32_t *val)
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{
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REQUIRE(ISC_RANDOM_VALID(r));
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REQUIRE(val != NULL);
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initialize();
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#if 0
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LOCK(&r->lock);
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#endif
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LOCK(&rand_lock);
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*val = rand();
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UNLOCK(&rand_lock);
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#if 0
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UNLOCK(&r->lock);
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#endif
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}
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