forgejo/options/gitignore/UnrealEngine
Robert Wolff d467c2bed7 chore: update licenses and gitignores [skip ci] (#11158)
… by simply running `make generate-license` and `make generate-gitignore` (last time: 9d2fabc7d3)

Reviewed-on: https://codeberg.org/forgejo/forgejo/pulls/11158
Reviewed-by: Gusted <gusted@noreply.codeberg.org>
Reviewed-by: Mathieu Fenniak <mfenniak@noreply.codeberg.org>
Co-authored-by: Robert Wolff <mahlzahn@posteo.de>
Co-committed-by: Robert Wolff <mahlzahn@posteo.de>
2026-03-03 21:42:13 +01:00

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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
.vsconfig
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*