It now becomes possible to verify the server's certificate using the "verify"
directive. This one only supports "none" and "required", as it does not make
much sense to also support "optional" here.
Just like with the "bind" lines, we'll switch the "server" line
parsing to keyword registration. The code is essentially the same
as for bind keywords, with minor changes such as support for the
default-server keywords and support for variable argument count.
When health checks are configured on a server which has the send-proxy
directive and no "port" nor "addr" settings, the health check connections
will automatically use the PROXY protocol. If "port" or "addr" are set,
the "check-send-proxy" directive may be used to force the protocol.
Since it's possible for the checks to use a different protocol or transport layer
than the prod traffic, we need to have them referenced in the server. The
SSL checks are not enabled yet, but the transport layers are completely used.
Till now the request was made in the trash and sent to the network at
once, and the response was read into a preallocated char[]. Now we
allocate a full buffer for both the request and the response, and make
use of it.
Some of the operations will probably be replaced later with buffer macros
but the point was to ensure we could migrate to use the data layers soon.
One nice improvement caused by this change is that requests are now formed
at the beginning of the check and may safely be sent in multiple chunks if
needed.
The health checks in the servers are becoming a real mess, move them
into their own subsection. We'll soon need to have a struct buffer to
replace the char * as well as check-specific protocol and transport
layers.
While working on the changes required to make the health checks use the
new connections, it started to become obvious that some naming was not
logical at all in the connections. Specifically, it is not logical to
call the "data layer" the layer which is in charge for all the handshake
and which does not yet provide a data layer once established until a
session has allocated all the required buffers.
In fact, it's more a transport layer, which makes much more sense. The
transport layer offers a medium on which data can transit, and it offers
the functions to move these data when the upper layer requests this. And
it is the upper layer which iterates over the transport layer's functions
to move data which should be called the data layer.
The use case where it's obvious is with embryonic sessions : an incoming
SSL connection is accepted. Only the connection is allocated, not the
buffers nor stream interface, etc... The connection handles the SSL
handshake by itself. Once this handshake is complete, we can't use the
data functions because the buffers and stream interface are not there
yet. Hence we have to first call a specific function to complete the
session initialization, after which we'll be able to use the data
functions. This clearly proves that SSL here is only a transport layer
and that the stream interface constitutes the data layer.
A similar change will be performed to rename app_cb => data, but the
two could not be in the same commit for obvious reasons.
This is because "notlsv1" used to disable TLSv1.0 only and had no effect
on v1.1/v1.2. so better have an option for each version. This applies both
to "bind" and "server" statements.
This is aimed at disabling SSLv3 and TLSv1 respectively. SSLv2 is always
disabled. This can be used in some situations where one version looks more
suitable than the other.
This option currently takes no option and simply turns SSL on for all
connections going to the server. It is likely that more options will
be needed in the future.
Some parts of the sock_ops structure were only used by the stream
interface and have been moved into si_ops. Some of them were callbacks
to the stream interface from the connection and have been moved into
app_cp as they're the application seen from the connection (later,
health-checks will need to use them). The rest has moved to data_ops.
Normally at this point the connection could live without knowing about
stream interfaces at all.
This implements the feature discussed in the earlier thread of killing
connections on backup servers when a non-backup server comes back up. For
example, you can use this to route to a mysql master & slave and ensure
clients don't stay on the slave after the master goes from down->up. I've done
some minimal testing and it seems to work.
[WT: added session flag & doc, moved the killing after logging the server UP,
and ensured that the new server is really usable]
Instead of hard-coding sock_raw in connect_server(), we set this socket
operation at config parsing time. Right now, only servers and peers have
it. Proxies are still hard-coded as sock_raw. This will be needed for
future work on SSL which requires a different socket layer.
The principle behind this load balancing algorithm was first imagined
and modeled by Steen Larsen then iteratively refined through several
work sessions until it would totally address its original goal.
The purpose of this algorithm is to always use the smallest number of
servers so that extra servers can be powered off during non-intensive
hours. Additional tools may be used to do that work, possibly by
locally monitoring the servers' activity.
The first server with available connection slots receives the connection.
The servers are choosen from the lowest numeric identifier to the highest
(see server parameter "id"), which defaults to the server's position in
the farm. Once a server reaches its maxconn value, the next server is used.
It does not make sense to use this algorithm without setting maxconn. Note
that it can however make sense to use minconn so that servers are not used
at full load before starting new servers, and so that introduction of new
servers requires a progressively increasing load (the number of servers
would more or less follow the square root of the load until maxconn is
reached). This algorithm ignores the server weight, and is more beneficial
to long sessions such as RDP or IMAP than HTTP, though it can be useful
there too.
Ludovic Levesque reported and diagnosed an annoying bug. When a server is
configured to track another one and has a slowstart interval set, it's
assigned a minimal weight when the tracked server goes back up but keeps
this weight forever.
This is because the throttling during the warmup phase is only computed
in the health checking function.
After several attempts to resolve the issue, the only real solution is to
split the check processing task in two tasks, one for the checks and one
for the warmup. Each server with a slowstart setting has a warmum task
which is responsible for updating the server's weight after a down to up
transition. The task does not run in othe situations.
In the end, the fix is neither complex nor long and should be backported
to 1.4 since the issue was detected there first.
When reading the code, the "tracked" member of a server makes one
think the server is tracked while it's the opposite, it's a pointer
to the server being tracked. This is particularly true in constructs
such as :
if (srv->tracked) {
Since it's the second time I get caught misunderstanding it, let's
rename it to "track" to avoid the confusion.
Struct sockaddr_storage is huge (128 bytes) and severely impacts the
cache. It also displaces other struct members, causing them to have
larger relative offsets. By moving these few occurrences to the end
of the structs which host them, we can reduce the code size by no less
than 2 kB !
Never add connections allocated to this sever to a stick-table.
This may be used in conjunction with backup to ensure that
stick-table persistence is disabled for backup servers.
This adds the "on-marked-down shutdown-sessions" statement on "server" lines,
which causes all sessions established on a server to be killed at once when
the server goes down. The task's priority is reniced to the highest value
(1024) so that servers holding many tasks don't cause a massive slowdown due
to the wakeup storm.
The motivation for this is to allow iteration of all the connections
of a server without the expense of iterating over the global list
of connections.
The first use of this will be to implement an option to close connections
associated with a server when is is marked as being down or in maintenance
mode.
This option enables use of the PROXY protocol with the server, which
allows haproxy to transport original client's address across multiple
architecture layers.
This patch turns internal server addresses to sockaddr_storage to
store IPv6 addresses, and makes the connect() function use it. This
code already works but some caveats with getaddrinfo/gethostbyname
still need to be sorted out while the changes had to be merged at
this stage of internal architecture changes. So for now the config
parser will not emit an IPv6 address yet so that user experience
remains unchanged.
This change should have absolutely zero user-visible effect, otherwise
it's a bug introduced during the merge, that should be reported ASAP.
Using get_ip_from_hdr2() we can look for occurrence #X or #-X and
extract the IP it contains. This is typically designed for use with
the X-Forwarded-For header.
Using "usesrc hdr_ip(name,occ)", it becomes possible to use the IP address
found in <name>, and possibly specify occurrence number <occ>, as the
source to connect to a server. This is possible both in a server and in
a backend's source statement. This is typically used to use the source
IP previously set by a upstream proxy.
We are seeing both real servers repeatedly going on- and off-line with
a period of tens of seconds. Packet tracing, stracing, and adding
debug code to HAProxy itself has revealed that the real servers are
always responding correctly, but HAProxy is sometimes receiving only
part of the response.
It appears that the real servers are sending the test page as three
separate packets. HAProxy receives the contents of one, two, or three
packets, apparently randomly. Naturally, the health check only
succeeds when all three packets' data are seen by HAProxy. If HAProxy
and the real servers are modified to use a plain HTML page for the
health check, the response is in the form of a single packet and the
checks do not fail.
(...)
I've added buffer and length variables to struct server, and allocated
space with the rest of the server initialisation.
(...)
It seems to be working fine in my tests, and handles check responses
that are bigger than the buffer.
This is a first attempt to add a maintenance mode on servers, using
the stat socket (in admin level).
It can be done with the following command :
- disable server <backend>/<server>
- enable server <backend>/<server>
In this mode, no more checks will be performed on the server and it
will be marked as a special DOWN state (MAINT).
If some servers were tracking it, they'll go DOWN until the server
leaves the maintenance mode. The stats page and the CSV export also
display this special state.
This can be used to disable the server in haproxy before doing some
operations on this server itself. This is a good complement to the
"http-check disable-on-404" keyword and works in TCP mode.
Implement decreasing health based on observing communication between
HAProxy and servers.
Changes in this version 2:
- documentation
- close race between a started check and health analysis event
- don't force fastinter if it is not set
- better names for options
- layer4 support
Changes in this version 3:
- add stats
- port to the current 1.4 tree
All files referencing the previous ebtree code were changed to point
to the new one in the ebtree directory. A makefile variable (EBTREE_DIR)
is also available to use files from another directory.
The ability to build the libebtree library temporarily remains disabled
because it can have an impact on some existing toolchains and does not
appear worth it in the medium term if we add support for multi-criteria
stickiness for instance.
Capture & display more data from health checks, like
strerror(errno) for L4 failed checks or a first line
from a response for L7 successes/failed checks.
Non ascii or control characters are masked with
chunk_htmlencode() (html stats) or chunk_asciiencode() (logs).
Consistent hashing provides some interesting advantages over common
hashing. It avoids full redistribution in case of a server failure,
or when expanding the farm. This has a cost however, the hashing is
far from being perfect, as we associate a server to a request by
searching the server with the closest key in a tree. Since servers
appear multiple times based on their weights, it is recommended to
use weights larger than approximately 10-20 in order to smoothen
the distribution a bit.
In some cases, playing with weights will be the only solution to
make a server appear more often and increase chances of being picked,
so stats are very important with consistent hashing.
In order to indicate the type of hashing, use :
hash-type map-based (default, old one)
hash-type consistent (new one)
Consistent hashing can make sense in a cache farm, in order not
to redistribute everyone when a cache changes state. It could also
probably be used for long sessions such as terminal sessions, though
that has not be attempted yet.
More details on this method of hashing here :
http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/
There are a few remaining max values that need to move to counters.
Also, the counters are more often used than some config information,
so get them closer to the other useful struct members for better cache
efficiency.
Until now it was required that every custom ID was above 1000 in order to
avoid conflicts. Now we have the list of all assigned IDs and can automatically
pick the first unused one. This means that it is perfectly possible to interleave
automatic IDs with persistent IDs and the parser will automatically allocate
unused values starting with 1.
Collect information about last health check result,
including L7 code if possible (for example http or smtp
return code) and time took to finish last check.
Health check info is provided on both stats pages (html & csv)
and logged when a server is marked UP or DOWN. Currently active
check are marked with an asterisk, but only in html mode.
Currently there are 14 status codes:
UNK -> unknown
INI -> initializing
SOCKERR -> socket error
L4OK -> check passed on layer 4, no upper layers testing enabled
L4TOUT -> layer 1-4 timeout
L4CON -> layer 1-4 connection problem, for example "Connection refused"
(tcp rst) or "No route to host" (icmp)
L6OK -> check passed on layer 6
L6TOUT -> layer 6 (SSL) timeout
L6RSP -> layer 6 invalid response - protocol error
L7OK -> check passed on layer 7
L7OKC -> check conditionally passed on layer 7, for example
404 with disable-on-404
L7TOUT -> layer 7 (HTTP/SMTP) timeout
L7RSP -> layer 7 invalid response - protocol error
L7STS -> layer 7 response error, for example HTTP 5xx
Some users are already hitting the 64k source port limit when
connecting to servers. The system usually maintains a list of
unused source ports, regardless of the source IP they're bound
to. So in order to go beyond the 64k concurrent connections, we
have to manage the source ip:port lists ourselves.
The solution consists in assigning a source port range to each
server and use a free port in that range when connecting to that
server, either for a proxied connection or for a health check.
The port must then be put back into the server's range when the
connection is closed.
This mechanism is used only when a port range is specified on
a server. It makes it possible to reach 64k connections per
server, possibly all from the same IP address. Right now it
should be more than enough even for huge deployments.
Some users want to keep the max sessions/s seen on servers, frontends
and backends for capacity planning. It's easy to grab it while the
session count is updated, so let's keep it.
The byte counters have long been 64-bit to avoid overflows. But with
several sites nowadays, we see session counters wrap around every 10-days
or so. So it was the moment to switch counters to 64-bit, including
error and warning counters which can theorically rise as fast as session
counters even if in practice there is very low risk.
The performance impact should not be noticeable since those counters are
only updated once per session. The stats output have been carefully checked
for proper types on both 32- and 64-bit platforms.
With this change, all frontends, backends, and servers maintain a session
counter and a timer to compute a session rate over the last second. This
value will be very useful because it varies instantly and can be used to
check thresholds. This value is also reported in the stats in a new "rate"
column.