Define a new function _srv_add_idle(). This is a simple wrapper to
insert a connection in the server idle tree. This is reserved for simple
usage and require to idle_conns lock. In most cases,
srv_add_to_idle_list() should be used.
This patch does not have any functional change. However, it will help
with the next patch as idle connection will be always inserted in a list
as secondary storage along with idle/safe trees.
A reverse server relies solely on its pool of idle connection to
transfer requests which will be populated through a new tcp-request rule
'attach-srv'.
Several changes are required on connect_server() to implement this.
First, reuse mode is forced to always for this type of server. Then, if
no idle connection is found, the request will be aborted. This results
with a 503 HTTP error code, similarly to when no server is available.
proxy default-server is a specific type of server that is not allocated
using new_server(): it is directly stored within the parent proxy
structure. However, since it may contain some default config options that
may be inherited by regular servers, it is also subject to dynamic members
(strings, structures..) that needs to be deallocated when the parent proxy
is cleaned up.
Unfortunately, srv_drop() may not be used directly from p->defsrv since
this function is meant to be used on regular servers only (those created
using new_server()).
To circumvent this, we're splitting srv_drop() to make a new function
called srv_free_params() that takes care of the member cleaning which
originally takes place in srv_drop(). This function is exposed through
server.h, so it may be called from outside server.c.
Thanks to this, calling srv_free_params(&p->defsrv) from free_proxy()
prevents any memory leaks due to dynamic parameters allocated when
parsing a default-server line from a proxy section.
This partially fixes GH #2173 and may be backported to 2.8.
[While it could also be relevant for other stable versions, the patch
won't apply due to architectural changes / name changes between 2.4 => 2.6
and then 2.6 => 2.8. Considering this is a minor fix that only makes
memory analyzers happy during deinit paths (at least for <= 2.8), it might
not be worth the trouble to backport them any further?]
Adding a new event type: SERVER_CHECK.
This event is published when a server's check state ought to be reported.
(check status change or check result)
SERVER_CHECK event is provided as a server event with additional data
carrying relevant check's context such as check's result and health.
This puts an end to the occasional confusion between the "now" date
that is internal, monotonic and not synchronized with the system's
date, and "date" which is the system's date and not necessarily
monotonic. Variable "now" was removed and replaced with a 64-bit
integer "now_ns" which is a counter of nanoseconds. It wraps every
585 years, so if all goes well (i.e. if humanity does not need
haproxy anymore in 500 years), it will just never wrap. This implies
that now_ns is never nul and that the zero value can reliably be used
as "not set yet" for a timestamp if needed. This will also simplify
date checks where it becomes possible again to do "date1<date2".
All occurrences of "tv_to_ns(&now)" were simply replaced by "now_ns".
Due to the intricacies between now, global_now and now_offset, all 3
had to be turned to nanoseconds at once. It's not a problem since all
of them were solely used in 3 functions in clock.c, but they make the
patch look bigger than it really is.
The clock_update_local_date() and clock_update_global_date() functions
are now much simpler as there's no need anymore to perform conversions
nor to round the timeval up or down.
The wrapping continues to happen by presetting the internal offset in
the short future so that the 32-bit now_ms continues to wrap 20 seconds
after boot.
The start_time used to calculate uptime can still be turned to
nanoseconds now. One interrogation concerns global_now_ms which is used
only for the freq counters. It's unclear whether there's more value in
using two variables that need to be synchronized sequentially like today
or to just use global_now_ns divided by 1 million. Both approaches will
work equally well on modern systems, the difference might come from
smaller ones. Better not change anyhting for now.
One benefit of the new approach is that we now have an internal date
with a resolution of the nanosecond and the precision of the microsecond,
which can be useful to extend some measurements given that timestamps
also have this resolution.
Instead we're using ns_to_sec(tv_to_ns(&now)) which allows the tv_sec
part to disappear. At this point, "now" is only used as a timeval in
clock.c where it is updated.
This one is greatly inspired by "MINOR: server: change adm_st_chg_cause storage type".
While looking at current srv_op_st_chg_cause usage, it was clear that
the struct needed some cleanup since some leftovers from asynchronous server
state change updates were left behind and resulted in some useless code
duplication, and making the whole thing harder to maintain.
Two observations were made:
- by tracking down srv_set_{running, stopped, stopping} usage,
we can see that the <reason> argument is always a fixed statically
allocated string.
- check-related state change context (duration, status, code...) is
not used anymore since srv_append_status() directly extracts the
values from the server->check. This is pure legacy from when
the state changes were applied asynchronously.
To prevent code duplication, useless string copies and make the reason/cause
more exportable, we store it as an enum now, and we provide
srv_op_st_chg_cause() function to fetch the related description string.
HEALTH and AGENT causes (check related) are now explicitly identified to
make consumers like srv_append_op_chg_cause() able to fetch checks info
from the server itself if they need to.
Even though it doesn't look like it at first glance, this is more like
a cleanup than an actual code improvement:
Given that srv->adm_st_chg_cause has been used to exclusively store
static strings ever since it was implemented, we make the choice to
store it as an enum instead of a fixed-size string within server
struct.
This will allow to save some space in server struct, and will make
it more easily exportable (ie: event handlers) because of the
reduced memory footprint during handling and the ability to later get
the corresponding human-readable message when it's explicitly needed.
In check_config_validity() function, we performed some consistency checks to
adjust minconn/maxconn attributes for each declared server.
We move this logic into a dedicated function named srv_minmax_conn_apply()
to be able to perform those checks later in the process life when needed
(ie: dynamic servers)
In 2.2, some idle conns usage metrics were added by commit cf612a045
("MINOR: servers: Add a counter for the number of currently used
connections."), which mentioned that the operation doesn't need to be
atomic since we're not seeking exact values. This is true but at least
we should use atomic stores to make sure not to cause invalid values
to appear on archs that wouldn't guarantee atomicity when writing an
int, such as writing two 16-bit words. This is pretty unlikely on our
targets but better keep the code safe against this.
This may be backported as far as 2.2.
Handle properly websocket streams if the server uses an ALPN with both
h1 and h2. Add a new field h2_ws in the server structure. If set to off,
reuse is automatically disable on backend and ALPN is forced to http1.x
if possible. Nothing is done if on.
Implement a mechanism to be able to use a different http version for
websocket streams. A new server member <ws> represents the algorithm to
select the protocol. This can overrides the server <proto>
configuration. If the connection uses ALPN for proto selection, it is
updated for websocket streams to select the right protocol.
Three mode of selection are implemented :
- auto : use the same protocol between non-ws and ws streams. If ALPN is
use, try to update it to "http/1.1"; this is only done if the server
ALPN contains "http/1.1".
- h1 : use http/1.1
- h2 : use http/2.0; this requires the server to support RFC8441 or an
error will be returned by haproxy.
The following functions are quite heavy and have no reason to be kept
inlined:
srv_release_conn, srv_lookup_conn, srv_lookup_conn_next,
srv_add_to_idle_list
They were moved to server.c. It's worth noting that they're a bit
at the edge between server and connection and that maybe we could
create an idle-conn file for these in the near future.
This one has nothing to do with ssl_sock as it manipulates the struct
server only. Let's move it to server.c and remove unneeded dependencies
on ssl_sock.h. This further reduces by 10% the number of includes of
opensslconf.h and by 0.5% the number of compiled lines.
In a future patch, it will be possible to remove at runtime every
servers, both static and dynamic. This requires to extend the server
refcount for all instances.
First, refcount manipulation functions have been renamed to better
express the API usage.
* srv_refcount_use -> srv_take
The refcount is always initialize to 1 on the server creation in
new_server. It's also incremented for each check/agent configured on a
server instance.
* free_server -> srv_drop
This decrements the refcount and if null, the server is freed, so code
calling it must not use the server reference after it. As a bonus, this
function now returns the next server instance. This is useful when
calling on the server loop without having to save the next pointer
before each invocation.
In these functions, remove the checks that prevent refcount on
non-dynamic servers. Each reference to "dynamic" in variable/function
naming have been eliminated as well.
A dynamic server may be deleted at runtime at the same moment when the
stats applet is pointing to it. Use the server refcount to prevent
deletion in this case.
This should be backported up to 2.4, with an observability period of 2
weeks. Note that it requires the dynamic server refcounting feature
which has been implemented on 2.5; the following commits are required :
- MINOR: server: implement a refcount for dynamic servers
- BUG/MINOR: server: do not use refcount in free_server in stopping mode
- MINOR: server: return the next srv instance on free_server
As a convenience, return the next server instance from servers list on
free_server.
This is particularily useful when using this function on the servers
list without having to save of the next pointer before calling it.
To avoid repeating the same source code, allocating memory and initializing
the per_thr field from the server structure is transferred to a separate
function.
This patch replaces roughly all occurrences of an HA_ATOMIC_ADD(&foo, 1)
or HA_ATOMIC_SUB(&foo, 1) with the equivalent HA_ATOMIC_INC(&foo) and
HA_ATOMIC_DEC(&foo) respectively. These are 507 changes over 45 files.
Currently our atomic ops return a value but it's never known whether
the fetch is done before or after the operation, which causes some
confusion each time the value is desired. Let's create an explicit
variant of these operations suffixed with _FETCH to explicitly mention
that the fetch occurs after the operation, and make use of it at the
few call places.
Modify the API of parse_server function. Use flags to describe the type
of the parsed server instead of discrete arguments. These flags can be
used to specify if a server/default-server/server-template is parsed.
Additional parameters are also specified (parsing of the address
required, resolve of a name must be done immediately).
It is now unneeded to use strcmp on args[0] in parse_server. Also, the
calls to parse_server are more explicit thanks to the flags.
srvrq_update_srv_status() update the server status based on result of SRV
resolution. For now, it is only used from snr_update_srv_status() when
appropriate.
There are multiple per-thread lists in the listeners, which isn't the
most efficient in terms of cache, and doesn't easily allow to store all
the per-thread stuff.
Now we introduce an srv_per_thread structure which the servers will have an
array of, and place the idle/safe/avail conns tree heads into. Overall this
was a fairly mechanical change, and the array is now always initialized for
all servers since we'll put more stuff there. It's worth noting that the Lua
code still has to deal with its own deinit by itself despite being in a
global list, because its server is not dynamically allocated.
It's a real pain not to have access to the list of all registered servers,
because whenever there is a need to late adjust their configuration, only
those attached to regular proxies are seen, but not the peers, lua, logs
nor DNS.
What this patch does is that new_server() will automatically add the newly
created server to a global list, and it does so as well for the 1 or 2
statically allocated servers created for Lua. This way it will be possible
to iterate over all of them.
It's been too short for quite a while now and is now full. It's still
time to extend it to 32-bits since we have room for this without
wasting any space, so we now gained 16 new bits for future flags.
The values were not reassigned just in case there would be a few
hidden u16 or short somewhere in which these flags are placed (as
it used to be the case with stream->pending_events).
The patch is tagged MEDIUM because this required to update the task's
process() prototype to use an int instead of a short, that's quite a
bunch of places.
These function names are unbearably long, they don't even fit into the
screen in "show profiling", let's trim the "_connections" to "_conns",
which happens to match the name of the lists there.
Some static functions are now exported and renamed to follow the same
pattern of other exported functions. Here is the list :
* update_server_fqdn: Renamed to srv_update_fqdn and exported
* update_server_check_addr_port: renamed to srv_update_check_addr_port and exported
* update_server_agent_addr_port: renamed to srv_update_agent_addr_port and exported
* update_server_addr: renamed to srv_update_addr
* update_server_addr_potr: renamed to srv_update_addr_port
* srv_prepare_for_resolution: exported
This change is mandatory to move all functions dealing with the server-state
files in a separate file.
When a SRV record was created, it used to register the regular server name
resolution callbacks. That said, SRV records and regular server name
resolution don't work the same way, furthermore on error management.
This patch introduces a new call back to manage DNS errors related to
the SRV queries.
this fixes github issue #50.
Backport status: 2.3, 2.2, 2.1, 2.0
Remove ebmb_node entry from struct connection and create a dedicated
struct conn_hash_node. struct connection contains now only a pointer to
a conn_hash_node, allocated only for connections where target is of type
OBJ_TYPE_SERVER. This will reduce memory footprints for every
connections that does not need http-reuse such as frontend connections.
This patch splits current dns.c into two files:
The first dns.c contains code related to DNS message exchange over UDP
and in future other TCP. We try to remove depencies to resolving
to make it usable by other stuff as DNS load balancing.
The new resolvers.c inherit of the code specific to the actual
resolvers.
Note:
It was really difficult to obtain a clean diff dur to the amount
of moved code.
Note2:
Counters and stuff related to stats is not cleany separated because
currently counters for both layers are merged and hard to separate
for now.
Resolv callbacks are also updated to rely on counters and not on
nameservers.
"show stat domain dns" will now show the parent id (i.e. resolvers
section name).
The default proxy was passed as a variable, which in addition to being
a PITA to deal with in the config parser, doesn't feel safe to use when
it ought to be const.
This will only affect new code so no backport is needed.
The server idle/safe/available connection lists are replaced with ebmb-
trees. This is used to store backend connections, with the new field
connection hash as the key. The hash is a 8-bytes size field, used to
reflect specific connection parameters.
This is a preliminary work to be able to reuse connection with SNI,
explicit src/dst address or PROXY protocol.
This is a preparation work for connection reuse with sni/proxy
protocol/specific src-dst addresses.
Protect every access to idle conn lists with a lock. This is currently
strictly not needed because the access to the list are made with atomic
operations. However, to be able to reuse connection with specific
parameters, the list storage will be converted to eb-trees. As this
structure does not have atomic operation, it is mandatory to protect it
with a lock.
For this, the takeover lock is reused. Its role was to protect during
connection takeover. As it is now extended to general idle conns usage,
it is renamed to idle_conns_lock. A new lock section is also
instantiated named IDLE_CONNS_LOCK to isolate its impact on performance.
This allows using the address of the server rather than the name of the
server for keeping track of servers in a backend for stickiness.
The peers code was also extended to support feeding the dictionary using
this key instead of the name.
Fixes#814
On server connection migration from one thread to another, the wrong
idle thread-specific counter is decremented. This bug was introduced
since commit 3d52f0f1f8 due to the
factorization with srv_use_idle_conn. However, this statement is only
executed from conn_backend_get. Extract the decrement from
srv_use_idle_conn in conn_backend_get and use the correct
thread-specific counter.
Rename the function to srv_use_conn to better reflect its purpose as it
is also used with a newly initialized connection not in the idle list.
As a side change, the connection insertion to available list has also
been extracted to conn_backend_get. This will be useful to be able to
specify an alternative list for protocol subject to HOL risk that should
not be shared between several clients.
This bug is only present in this release and thus do not need a backport.
Reported github issue #759 shows there is no name resolving
on server lines for ring and peers sections.
This patch introduce the resolving for those lines.
This patch adds boolean a parameter to parse_server function to specify
if we want the function to perform an initial name resolving using libc.
This boolean is forced to true in case of peers or ring section.
The boolean is kept to false in case of classic servers (from
backend/listen)
This patch should be backported in branches where peers sections
support 'server' lines.
The srv_del_conn_from_list() function is now responsible to update the server
counters and the connection flags when a connection is removed from an idle list
(safe, idle or available). It is called when a connection is released or when a
connection is set as private. This function also removes the connection from the
idle list if necessary.
The srv_use_idle_conn() function is now responsible to update the server
counters and the connection flags when an idle connection is reused. The same
function is called when a new connection is created. This simplifies a bit the
connect_server() function.
When a connection is added to an idle list, it's already detached and
cannot be seen by two threads at once, so there's no point using
TRY_ADDQ, there will never be any conflict. Let's just use the cheaper
ADDQ.
Initially when mt_lists were added, their purpose was to be used with
the scheduler, where anyone may concurrently add the same tasklet, so
it sounded natural to implement a check in MT_LIST_ADD{,Q}. Later their
usage was extended and MT_LIST_ADD{,Q} started to be used on situations
where the element to be added was exclusively owned by the one performing
the operation so a conflict was impossible. This became more obvious with
the idle connections and the new macro was called MT_LIST_ADDQ_NOCHECK.
But this remains confusing and at many places it's not expected that
an MT_LIST_ADD could possibly fail, and worse, at some places we start
by initializing it before adding (and the test is superflous) so let's
rename them to something more conventional to denote the presence of the
check or not:
MT_LIST_ADD{,Q} : inconditional operation, the caller owns the
element, and doesn't care about the element's
current state (exactly like LIST_ADD)
MT_LIST_TRY_ADD{,Q}: only perform the operation if the element is not
already added or in the process of being added.
This means that the previously "safe" MT_LIST_ADD{,Q} are not "safe"
anymore. This also means that in case of backport mistakes in the
future causing this to be overlooked, the slower and safer functions
will still be used by default.
Note that the missing unchecked MT_LIST_ADD macro was added.
The rest of the code will have to be reviewed so that a number of
callers of MT_LIST_TRY_ADDQ are changed to MT_LIST_ADDQ to remove
the unneeded test.