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In current version of the game, there is a "screen refresh" effect: the screen is cleared before being re-drawn. I moved the clear right after the connection is opened and removed it from rendering time. |
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| .. | ||
| errorfiles | ||
| lua | ||
| basic-config-edge.cfg | ||
| content-sw-sample.cfg | ||
| games.cfg | ||
| haproxy.init | ||
| mptcp-backend.py | ||
| mptcp.cfg | ||
| option-http_proxy.cfg | ||
| quick-test.cfg | ||
| socks4.cfg | ||
| traces.cfg | ||
| transparent_proxy.cfg | ||
| wurfl-example.cfg | ||