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We'll need trees to manage the queues by priorities. This change replaces the list with a tree based on a single key. It's effectively a list but allows us to get rid of the list management right now.
50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
/*
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include/types/queue.h
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This file defines variables and structures needed for queues.
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Copyright (C) 2000-2006 Willy Tarreau - w@1wt.eu
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1
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exclusively.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _TYPES_QUEUE_H
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#define _TYPES_QUEUE_H
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#include <common/config.h>
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#include <common/mini-clist.h>
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#include <common/hathreads.h>
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#include <types/server.h>
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struct stream;
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struct pendconn {
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int strm_flags; /* stream flags */
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unsigned int queue_idx; /* value of proxy/server queue_idx at time of enqueue */
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struct stream *strm;
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struct proxy *px;
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struct server *srv; /* the server we are waiting for, may be NULL if don't care */
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struct server *target; /* the server that was assigned, = srv except if srv==NULL */
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struct eb32_node node;
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};
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#endif /* _TYPES_QUEUE_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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