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This is the first step of a series of changes aiming at making the polling totally event-driven. This first change consists in only remembering at the connection level whether an FD was enabled or not, regardless of the fact it was being polled or cached. From now on, an EAGAIN will always be considered as a change so that the pollers are able to manage a cache and to flush it based on such events. One of the noticeable effect is that conn_fd_handler() is called once more per session (6 instead of 5 min) but other update functions are less called. Note that the performance loss caused by this change at the moment is quite significant, around 2.5%, but the change is needed to have SSL working correctly in all situations, even when data were read from the socket and stored in the invisible cache, waiting for some room in the channel's buffer.
235 lines
11 KiB
C
235 lines
11 KiB
C
/*
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* include/types/connection.h
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* This file describes the connection struct and associated constants.
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*
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* Copyright (C) 2000-2012 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _TYPES_CONNECTION_H
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#define _TYPES_CONNECTION_H
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#include <stdlib.h>
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#include <sys/socket.h>
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#include <common/config.h>
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#include <types/listener.h>
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#include <types/protocol.h>
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/* referenced below */
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struct connection;
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struct buffer;
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struct pipe;
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struct server;
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struct proxy;
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struct si_applet;
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struct task;
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/* Polling flags that are manipulated by I/O callbacks and handshake callbacks
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* indicate what they expect from a file descriptor at each layer. For each
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* direction, we have 2 bits, one stating whether any suspected activity on the
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* FD induce a call to the iocb, and another one indicating that the FD has
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* already returned EAGAIN and that polling on it is essential before calling
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* the iocb again :
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* POL ENA state
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* 0 0 STOPPED : any activity on this FD is ignored
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* 0 1 ENABLED : any (suspected) activity may call the iocb
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* 1 0 STOPPED : as above
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* 1 1 POLLED : the FD is being polled for activity
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*
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* - Enabling an I/O event consists in ORing with 1.
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* - Stopping an I/O event consists in ANDing with ~1.
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* - Polling for an I/O event consists in ORing with ~3.
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*
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* The last ENA state is remembered in CO_FL_CURR_* so that differential
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* changes can be applied. After bits are applied, the POLL status bits are
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* cleared so that it is possible to detect when an EAGAIN was encountered. For
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* pollers that do not support speculative I/O, POLLED is the same as ENABLED
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* and the POL flag can safely be ignored. However it makes a difference for
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* the connection handler.
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*
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* The ENA flags are per-layer (one pair for SOCK, another one for DATA). The
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* POL flags are irrelevant to these layers and only reflect the fact that
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* EAGAIN was encountered, they're materialised by the CO_FL_WAIT_* connection
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* flags. POL flags always indicate a polling change because it is assumed that
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* the poller uses a cache and does not always poll.
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*/
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/* flags for use in connection->flags */
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enum {
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CO_FL_NONE = 0x00000000, /* Just for initialization purposes */
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/* Do not change these values without updating conn_*_poll_changes() ! */
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CO_FL_SOCK_RD_ENA = 0x00000001, /* receiving handshakes is allowed */
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CO_FL_DATA_RD_ENA = 0x00000002, /* receiving data is allowed */
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CO_FL_CURR_RD_ENA = 0x00000004, /* receiving is currently allowed */
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CO_FL_WAIT_RD = 0x00000008, /* receiving needs to poll first */
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CO_FL_SOCK_WR_ENA = 0x00000010, /* sending handshakes is desired */
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CO_FL_DATA_WR_ENA = 0x00000020, /* sending data is desired */
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CO_FL_CURR_WR_ENA = 0x00000040, /* sending is currently desired */
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CO_FL_WAIT_WR = 0x00000080, /* sending needs to poll first */
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/* These flags are used by data layers to indicate they had to stop
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* sending data because a buffer was empty (WAIT_DATA) or stop receiving
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* data because a buffer was full (WAIT_ROOM). The connection handler
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* clears them before first calling the I/O and data callbacks.
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*/
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CO_FL_WAIT_DATA = 0x00000400, /* data source is empty */
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CO_FL_WAIT_ROOM = 0x00000800, /* data sink is full */
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/* These flags are used to report whether the from/to addresses are set or not */
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CO_FL_ADDR_FROM_SET = 0x00001000, /* addr.from is set */
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CO_FL_ADDR_TO_SET = 0x00002000, /* addr.to is set */
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/* flags indicating what event type the data layer is interested in */
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CO_FL_INIT_DATA = 0x00004000, /* initialize the data layer before using it */
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CO_FL_WAKE_DATA = 0x00008000, /* wake-up data layer upon activity at the transport layer */
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/* flags used to remember what shutdown have been performed/reported */
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CO_FL_DATA_RD_SH = 0x00010000, /* DATA layer was notified about shutr/read0 */
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CO_FL_DATA_WR_SH = 0x00020000, /* DATA layer asked for shutw */
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CO_FL_SOCK_RD_SH = 0x00040000, /* SOCK layer was notified about shutr/read0 */
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CO_FL_SOCK_WR_SH = 0x00080000, /* SOCK layer asked for shutw */
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/* flags used to report connection status and errors */
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CO_FL_ERROR = 0x00100000, /* a fatal error was reported */
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CO_FL_CONNECTED = 0x00200000, /* the connection is now established */
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CO_FL_WAIT_L4_CONN = 0x00400000, /* waiting for L4 to be connected */
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CO_FL_WAIT_L6_CONN = 0x00800000, /* waiting for L6 to be connected (eg: SSL) */
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/* synthesis of the flags above */
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CO_FL_CONN_STATE = 0x00FF0000, /* all shut/connected flags */
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/*** All the flags below are used for connection handshakes. Any new
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* handshake should be added after this point, and CO_FL_HANDSHAKE
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* should be updated.
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*/
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CO_FL_SI_SEND_PROXY = 0x01000000, /* send a valid PROXY protocol header */
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CO_FL_SSL_WAIT_HS = 0x02000000, /* wait for an SSL handshake to complete */
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CO_FL_ACCEPT_PROXY = 0x04000000, /* receive a valid PROXY protocol header */
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CO_FL_LOCAL_SPROXY = 0x08000000, /* send a valid local PROXY protocol header */
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/* below we have all handshake flags grouped into one */
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CO_FL_HANDSHAKE = CO_FL_SI_SEND_PROXY | CO_FL_SSL_WAIT_HS | CO_FL_ACCEPT_PROXY | CO_FL_LOCAL_SPROXY,
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/* when any of these flags is set, polling is defined by socket-layer
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* operations, as opposed to data-layer. Transport is explicitly not
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* mentionned here to avoid any confusion, since it can be the same
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* as DATA or SOCK on some implementations.
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*/
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CO_FL_POLL_SOCK = CO_FL_HANDSHAKE | CO_FL_WAIT_L4_CONN | CO_FL_WAIT_L6_CONN,
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/* This last flag indicates that the transport layer is used (for instance
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* by logs) and must not be cleared yet. The last call to conn_xprt_close()
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* must be done after clearing this flag.
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*/
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CO_FL_XPRT_TRACKED = 0x80000000,
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};
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/* target types */
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enum {
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TARG_TYPE_NONE = 0, /* no target set, pointer is NULL by definition */
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TARG_TYPE_CLIENT, /* target is a client, pointer is NULL by definition */
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TARG_TYPE_PROXY, /* target is a proxy ; use address with the proxy's settings */
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TARG_TYPE_SERVER, /* target is a server ; use address with server's and its proxy's settings */
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TARG_TYPE_APPLET, /* target is an applet ; use only the applet */
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TARG_TYPE_TASK, /* target is a task running an external applet */
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};
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/* xprt_ops describes transport-layer operations for a connection. They
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* generally run over a socket-based control layer, but not always. Some
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* of them are used for data transfer with the upper layer (rcv_*, snd_*)
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* and the other ones are used to setup and release the transport layer.
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*/
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struct xprt_ops {
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int (*rcv_buf)(struct connection *conn, struct buffer *buf, int count); /* recv callback */
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int (*snd_buf)(struct connection *conn, struct buffer *buf, int flags); /* send callback */
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int (*rcv_pipe)(struct connection *conn, struct pipe *pipe, unsigned int count); /* recv-to-pipe callback */
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int (*snd_pipe)(struct connection *conn, struct pipe *pipe); /* send-to-pipe callback */
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void (*shutr)(struct connection *, int); /* shutr function */
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void (*shutw)(struct connection *, int); /* shutw function */
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void (*close)(struct connection *); /* close the transport layer */
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int (*init)(struct connection *conn); /* initialize the transport layer */
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};
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/* data_cb describes the data layer's recv and send callbacks which are called
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* when I/O activity was detected after the transport layer is ready. These
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* callbacks are supposed to make use of the xprt_ops above to exchange data
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* from/to buffers and pipes. The <wake> callback is used to report activity
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* at the transport layer, which can be a connection opening/close, or any
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* data movement. The <init> callback may be called by the connection handler
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* at the end of a transport handshake, when it is about to transfer data and
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* the data layer is not ready yet. Both <wake> and <init> may abort a connection
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* by returning < 0.
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*/
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struct data_cb {
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void (*recv)(struct connection *conn); /* data-layer recv callback */
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void (*send)(struct connection *conn); /* data-layer send callback */
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int (*wake)(struct connection *conn); /* data-layer callback to report activity */
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int (*init)(struct connection *conn); /* data-layer initialization */
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};
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/* a target describes what is on the remote side of the connection. */
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struct target {
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int type;
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union {
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void *v; /* pointer value, for any type */
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struct proxy *p; /* when type is TARG_TYPE_PROXY */
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struct server *s; /* when type is TARG_TYPE_SERVER */
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struct si_applet *a; /* when type is TARG_TYPE_APPLET */
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struct task *t; /* when type is TARG_TYPE_TASK */
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struct listener *l; /* when type is TARG_TYPE_CLIENT */
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} ptr;
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} __attribute__((packed));
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/* This structure describes a connection with its methods and data.
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* A connection may be performed to proxy or server via a local or remote
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* socket, and can also be made to an internal applet. It can support
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* several transport schemes (applet, raw, ssl, ...). It can support several
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* connection control schemes, generally a protocol for socket-oriented
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* connections, but other methods for applets.
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*/
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struct connection {
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const struct protocol *ctrl; /* operations at the socket layer */
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const struct xprt_ops *xprt; /* operations at the transport layer */
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const struct data_cb *data; /* data layer callbacks */
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unsigned int flags; /* CO_F_* */
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int xprt_st; /* transport layer state, initialized to zero */
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void *xprt_ctx; /* general purpose pointer, initialized to NULL */
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void *owner; /* pointer to upper layer's entity (eg: stream interface) */
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union { /* definitions which depend on connection type */
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struct { /*** information used by socket-based connections ***/
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int fd; /* file descriptor for a stream driver when known */
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} sock;
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} t;
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struct target target; /* the target to connect to (server, proxy, applet, ...) */
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struct {
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struct sockaddr_storage from; /* client address, or address to spoof when connecting to the server */
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struct sockaddr_storage to; /* address reached by the client, or address to connect to */
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} addr; /* addresses of the remote side, client for producer and server for consumer */
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};
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#endif /* _TYPES_CONNECTION_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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