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With HTTP/2, we'll have to support multiplexed streams. A stream is in
fact the largest part of what we currently call a session, it has buffers,
logs, etc.
In order to catch any error, this commit removes any reference to the
struct session and tries to rename most "session" occurrences in function
names to "stream" and "sess" to "strm" when that's related to a session.
The files stream.{c,h} were added and session.{c,h} removed.
The session will be reintroduced later and a few parts of the stream
will progressively be moved overthere. It will more or less contain
only what we need in an embryonic session.
Sample fetch functions and converters will have to change a bit so
that they'll use an L5 (session) instead of what's currently called
"L4" which is in fact L6 for now.
Once all changes are completed, we should see approximately this :
L7 - http_txn
L6 - stream
L5 - session
L4 - connection | applet
There will be at most one http_txn per stream, and a same session will
possibly be referenced by multiple streams. A connection will point to
a session and to a stream. The session will hold all the information
we need to keep even when we don't yet have a stream.
Some more cleanup is needed because some code was already far from
being clean. The server queue management still refers to sessions at
many places while comments talk about connections. This will have to
be cleaned up once we have a server-side connection pool manager.
Stream flags "SN_*" still need to be renamed, it doesn't seem like
any of them will need to move to the session.
130 lines
3.6 KiB
C
130 lines
3.6 KiB
C
#ifndef _TYPES_HLUA_H
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#define _TYPES_HLUA_H
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#ifdef USE_LUA
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#include <lua.h>
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#include <lauxlib.h>
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#include <types/proxy.h>
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#include <types/server.h>
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#define CLASS_CORE "Core"
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#define CLASS_TXN "TXN"
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#define CLASS_FETCHES "Fetches"
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#define CLASS_CONVERTERS "Converters"
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#define CLASS_SOCKET "Socket"
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#define CLASS_CHANNEL "Channel"
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#define CLASS_HTTP "HTTP"
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struct stream;
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#define HLUA_RUN 0x00000001
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#define HLUA_CTRLYIELD 0x00000002
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#define HLUA_WAKERESWR 0x00000004
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#define HLUA_WAKEREQWR 0x00000008
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enum hlua_exec {
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HLUA_E_OK = 0,
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HLUA_E_AGAIN, /* LUA yield, must resume the stack execution later, when
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the associatedtask is waked. */
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HLUA_E_ERRMSG, /* LUA stack execution failed with a string error message
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in the top of stack. */
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HLUA_E_ERR, /* LUA stack execution failed without error message. */
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};
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struct hlua {
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lua_State *T; /* The LUA stack. */
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int Tref; /* The reference of the stack in coroutine case.
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-1 for the main lua stack. */
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int Mref; /* The reference of the memory context in coroutine case.
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-1 if the memory context is not used. */
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int nargs; /* The number of arguments in the stack at the start of execution. */
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unsigned int flags; /* The current execution flags. */
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int wake_time; /* The lua wants to be waked at this time, or before. */
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int expire; /* Lua execution must be stopped over this time. */
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struct task *task; /* The task associated with the lua stack execution.
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We must wake this task to continue the task execution */
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struct list com; /* The list head of the signals attached to this task. */
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struct ebpt_node node;
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};
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struct hlua_com {
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struct list purge_me; /* Part of the list of signals to be purged in the
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case of the LUA execution stack crash. */
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struct list wake_me; /* Part of list of signals to be targeted if an
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event occurs. */
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struct task *task; /* The task to be wake if an event occurs. */
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};
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/* This is a part of the list containing references to functions
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* called at the initialisation time.
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*/
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struct hlua_init_function {
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struct list l;
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int function_ref;
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};
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/* This struct contains the lua data used to bind
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* Lua function on HAProxy hook like sample-fetches
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* or actions.
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*/
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struct hlua_function {
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char *name;
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int function_ref;
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};
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/* This struct is used with the structs:
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* - http_req_rule
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* - http_res_rule
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* - tcp_rule
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* It contains the lua execution configuration.
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*/
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struct hlua_rule {
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struct hlua_function fcn;
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char **args;
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};
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/* This struct contains the pointer provided on the most
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* of internal HAProxy calls during the processing of
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* rules, converters and sample-fetches. This struct is
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* associated with the lua object called "TXN".
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*/
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struct hlua_txn {
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struct stream *s;
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struct proxy *p;
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void *l7;
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};
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/* This struc is used with sample fetches and sample converters. */
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struct hlua_smp {
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struct stream *s;
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struct proxy *p;
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void *l7;
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int stringsafe;
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};
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/* This struct contains data used with sleep functions. */
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struct hlua_sleep {
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struct task *task; /* task associated with sleep. */
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struct list com; /* list of signal to wake at the end of sleep. */
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unsigned int wakeup_ms; /* hour to wakeup. */
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};
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/* This struct is used to create coprocess doing TCP or
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* SSL I/O. It uses a fake stream.
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*/
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struct hlua_socket {
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struct stream *s; /* Stream used for socket I/O. */
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luaL_Buffer b; /* buffer used to prepare strings. */
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};
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#else /* USE_LUA */
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/* Empty struct for compilation compatibility */
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struct hlua { };
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struct hlua_socket { };
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#endif /* USE_LUA */
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#endif /* _TYPES_HLUA_H */
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