icinga2/lib/base/object.cpp
2013-03-01 12:07:52 +01:00

75 lines
2.6 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "i2-base.h"
using namespace icinga;
boost::mutex Object::m_DebugMutex;
/**
* Default constructor for the Object class.
*/
Object::Object(void)
: m_LockCount(0)
{ }
/**
* Destructor for the Object class.
*/
Object::~Object(void)
{ }
/**
* Returns a reference-counted pointer to this object.
*
* @returns A shared_ptr object that points to this object
* @threadsafety Always.
*/
Object::SharedPtrHolder Object::GetSelf(void)
{
ObjectLock olock(this);
return Object::SharedPtrHolder(shared_from_this());
}
/**
* Checks if the calling thread owns the lock on this object or is currently
* in the constructor or destructor and therefore implicitly owns the lock.
*
* @returns True if the calling thread owns the lock, false otherwise.
*/
bool Object::OwnsLock(void) const
{
boost::mutex::scoped_lock lock(m_DebugMutex);
if (m_LockCount == 0 || m_LockOwner != boost::this_thread::get_id()) {
try {
shared_from_this();
} catch (const boost::bad_weak_ptr& ex) {
/* There's no shared_ptr to this object. Either someone created the object
* directly (e.g. on the stack) or we're in the constructor or destructor. Not holding the lock is ok here. */
return true;
}
return false;
}
return true;
}