icinga2/lib/base/objectlock.cpp
Yonas Habteab 29a5268961 Replace all existing copyright headers with SPDX headers
I've used the following command to replace the original copyright header
lines in a C-style comment block:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f -exec perl -pi -e 's{/\*[^*]*\(\s*c\s*\)\s*(\d{4})\s*Icinga\s+GmbH[^*]*\*/}{// SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n// SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```

For files that use shell-style comments (#) like CMakeLists.txt, I've
used this command:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f -exec perl -pi -e 's{#.*\(\s*c\s*\)\s(\d{4})\sIcinga\s+GmbH.*}{# SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n# SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```

And for SQL files:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f \( -name '*.sql' \) -exec perl -pi -e 's{--.*\(c\)\s(\d{4})\sIcinga\sGmbH.*}{-- SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n-- SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f \( -name '*.sql' \) -exec perl -pi -e 's{-- Copyright \(c\)\s(\d{4})\sIcinga\s+Development\sTeam.*}{-- SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n-- SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```
2026-02-03 17:54:50 +01:00

80 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: 2012 Icinga GmbH <https://icinga.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "base/objectlock.hpp"
#include <thread>
using namespace icinga;
#define I2MUTEX_UNLOCKED 0
#define I2MUTEX_LOCKED 1
ObjectLock::~ObjectLock()
{
Unlock();
}
ObjectLock::ObjectLock(const Object::Ptr& object)
: ObjectLock(object.get())
{
}
/**
* Constructs a lock for the given object without locking it immediately.
*
* The user must call Lock() explicitly when needed.
*
* @param object The object to lock.
*/
ObjectLock::ObjectLock(const Object::Ptr& object, std::defer_lock_t)
: m_Object(object.get()), m_Locked(false)
{
}
ObjectLock::ObjectLock(const Object *object)
: m_Object(object), m_Locked(false)
{
if (m_Object)
Lock();
}
void ObjectLock::Lock()
{
ASSERT(!m_Locked && m_Object);
m_Object->m_Mutex.lock();
m_Locked = true;
#ifdef I2_DEBUG
if (++m_Object->m_LockCount == 1u) {
m_Object->m_LockOwner.store(std::this_thread::get_id());
}
#endif /* I2_DEBUG */
}
void ObjectLock::Unlock()
{
#ifdef I2_DEBUG
if (m_Locked && !--m_Object->m_LockCount) {
m_Object->m_LockOwner.store(decltype(m_Object->m_LockOwner.load())());
}
#endif /* I2_DEBUG */
if (m_Locked) {
m_Object->m_Mutex.unlock();
m_Locked = false;
}
}
/**
* Returns true if the object is locked, false otherwise.
*
* This operator allows using ObjectLock in boolean contexts.
*
* @returns true if the object is locked, false otherwise.
*/
ObjectLock::operator bool() const
{
return m_Locked;
}