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Optimize this a bit better.
Submitted by: bde (although these aren't all of his changes)
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16670d1bd1
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a2d171e440
1 changed files with 18 additions and 13 deletions
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@ -32,8 +32,10 @@ __FBSDID("$FreeBSD$");
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#include "fpmath.h"
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static const long double
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shift[2]={
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#define BIAS (LDBL_MAX_EXP - 1)
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static const float
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shift[2] = {
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#if LDBL_MANT_DIG == 64
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0x1.0p63, -0x1.0p63
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#elif LDBL_MANT_DIG == 113
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@ -51,27 +53,30 @@ rintl(long double x)
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u.e = x;
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if (u.bits.exp >= LDBL_MANT_DIG + LDBL_MAX_EXP - 2) {
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if (u.bits.exp >= BIAS + LDBL_MANT_DIG - 1) {
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/*
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* The biased exponent is greater than the number of digits
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* in the mantissa, so x is inf, NaN, or an integer.
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*/
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if (u.bits.exp == 2 * LDBL_MAX_EXP - 1)
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return (x + x); /* inf or NaN */
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else
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return (x);
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return (x);
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}
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sign = u.bits.sign;
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/*
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* The following code assumes that intermediate results are
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* evaluated in long double precision. If they are evaluated in
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* greater precision, double rounding will occur, and if they are
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* greater precision, double rounding may occur, and if they are
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* evaluated in less precision (as on i386), results will be
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* wildly incorrect.
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*/
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sign = u.bits.sign;
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u.e = shift[sign] + x;
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u.e -= shift[sign];
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u.bits.sign = sign;
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return (u.e);
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x += shift[sign];
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x -= shift[sign];
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/*
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* If the result is +-0, then it must have the same sign as x, but
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* the above calculation doesn't always give this. Fix up the sign.
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*/
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if (x == 0.0L)
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return (sign ? -0.0L : 0.0L);
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return (x);
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}
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