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477 lines
19 KiB
C++
477 lines
19 KiB
C++
//===-- ExprEngine.h - Path-Sensitive Expression-Level Dataflow ---*- C++ -*-=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a meta-engine for path-sensitive dataflow analysis that
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// is built on CoreEngine, but provides the boilerplate to execute transfer
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// functions and build the ExplodedGraph at the expression level.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_GR_EXPRENGINE
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#define LLVM_CLANG_GR_EXPRENGINE
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/GRState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/TransferFuncs.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h"
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#include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
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#include "clang/AST/Type.h"
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#include "clang/AST/ExprObjC.h"
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#include "clang/AST/ExprCXX.h"
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#include "clang/AST/StmtObjC.h"
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namespace clang {
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class ObjCForCollectionStmt;
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namespace ento {
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class AnalysisManager;
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class ExprEngine : public SubEngine {
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AnalysisManager &AMgr;
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CoreEngine Engine;
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/// G - the simulation graph.
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ExplodedGraph& G;
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/// Builder - The current StmtNodeBuilder which is used when building the
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/// nodes for a given statement.
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StmtNodeBuilder* Builder;
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/// StateMgr - Object that manages the data for all created states.
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GRStateManager StateMgr;
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/// SymMgr - Object that manages the symbol information.
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SymbolManager& SymMgr;
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/// svalBuilder - SValBuilder object that creates SVals from expressions.
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SValBuilder &svalBuilder;
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/// EntryNode - The immediate predecessor node.
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ExplodedNode* EntryNode;
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/// CleanedState - The state for EntryNode "cleaned" of all dead
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/// variables and symbols (as determined by a liveness analysis).
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const GRState* CleanedState;
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/// currentStmt - The current block-level statement.
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const Stmt* currentStmt;
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// Obj-C Class Identifiers.
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IdentifierInfo* NSExceptionII;
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// Obj-C Selectors.
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Selector* NSExceptionInstanceRaiseSelectors;
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Selector RaiseSel;
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/// The BugReporter associated with this engine. It is important that
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/// this object be placed at the very end of member variables so that its
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/// destructor is called before the rest of the ExprEngine is destroyed.
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GRBugReporter BR;
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llvm::OwningPtr<TransferFuncs> TF;
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public:
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ExprEngine(AnalysisManager &mgr, TransferFuncs *tf);
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~ExprEngine();
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void ExecuteWorkList(const LocationContext *L, unsigned Steps = 150000) {
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Engine.ExecuteWorkList(L, Steps, 0);
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}
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/// Execute the work list with an initial state. Nodes that reaches the exit
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/// of the function are added into the Dst set, which represent the exit
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/// state of the function call.
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void ExecuteWorkListWithInitialState(const LocationContext *L, unsigned Steps,
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const GRState *InitState,
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ExplodedNodeSet &Dst) {
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Engine.ExecuteWorkListWithInitialState(L, Steps, InitState, Dst);
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}
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/// getContext - Return the ASTContext associated with this analysis.
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ASTContext& getContext() const { return AMgr.getASTContext(); }
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virtual AnalysisManager &getAnalysisManager() { return AMgr; }
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CheckerManager &getCheckerManager() const {
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return *AMgr.getCheckerManager();
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}
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SValBuilder &getSValBuilder() { return svalBuilder; }
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TransferFuncs& getTF() { return *TF; }
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BugReporter& getBugReporter() { return BR; }
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StmtNodeBuilder &getBuilder() { assert(Builder); return *Builder; }
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// FIXME: Remove once TransferFuncs is no longer referenced.
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void setTransferFunction(TransferFuncs* tf);
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/// ViewGraph - Visualize the ExplodedGraph created by executing the
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/// simulation.
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void ViewGraph(bool trim = false);
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void ViewGraph(ExplodedNode** Beg, ExplodedNode** End);
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/// getInitialState - Return the initial state used for the root vertex
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/// in the ExplodedGraph.
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const GRState* getInitialState(const LocationContext *InitLoc);
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ExplodedGraph& getGraph() { return G; }
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const ExplodedGraph& getGraph() const { return G; }
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/// processCFGElement - Called by CoreEngine. Used to generate new successor
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/// nodes by processing the 'effects' of a CFG element.
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void processCFGElement(const CFGElement E, StmtNodeBuilder& builder);
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void ProcessStmt(const CFGStmt S, StmtNodeBuilder &builder);
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void ProcessInitializer(const CFGInitializer I, StmtNodeBuilder &builder);
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void ProcessImplicitDtor(const CFGImplicitDtor D, StmtNodeBuilder &builder);
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void ProcessAutomaticObjDtor(const CFGAutomaticObjDtor D,
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StmtNodeBuilder &builder);
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void ProcessBaseDtor(const CFGBaseDtor D, StmtNodeBuilder &builder);
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void ProcessMemberDtor(const CFGMemberDtor D, StmtNodeBuilder &builder);
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void ProcessTemporaryDtor(const CFGTemporaryDtor D,
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StmtNodeBuilder &builder);
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/// Called by CoreEngine when processing the entrance of a CFGBlock.
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virtual void processCFGBlockEntrance(ExplodedNodeSet &dstNodes,
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GenericNodeBuilder<BlockEntrance> &nodeBuilder);
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/// ProcessBranch - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a branch condition.
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void processBranch(const Stmt* Condition, const Stmt* Term,
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BranchNodeBuilder& builder);
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/// processIndirectGoto - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a computed goto jump.
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void processIndirectGoto(IndirectGotoNodeBuilder& builder);
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/// ProcessSwitch - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a switch statement.
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void processSwitch(SwitchNodeBuilder& builder);
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/// ProcessEndPath - Called by CoreEngine. Used to generate end-of-path
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/// nodes when the control reaches the end of a function.
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void processEndOfFunction(EndOfFunctionNodeBuilder& builder);
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/// Generate the entry node of the callee.
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void processCallEnter(CallEnterNodeBuilder &builder);
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/// Generate the first post callsite node.
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void processCallExit(CallExitNodeBuilder &builder);
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/// Called by CoreEngine when the analysis worklist has terminated.
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void processEndWorklist(bool hasWorkRemaining);
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/// evalAssume - Callback function invoked by the ConstraintManager when
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/// making assumptions about state values.
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const GRState *processAssume(const GRState *state, SVal cond,bool assumption);
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/// wantsRegionChangeUpdate - Called by GRStateManager to determine if a
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/// region change should trigger a processRegionChanges update.
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bool wantsRegionChangeUpdate(const GRState* state);
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/// processRegionChanges - Called by GRStateManager whenever a change is made
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/// to the store. Used to update checkers that track region values.
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const GRState *
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processRegionChanges(const GRState *state,
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const StoreManager::InvalidatedSymbols *invalidated,
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const MemRegion * const *Begin,
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const MemRegion * const *End);
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virtual GRStateManager& getStateManager() { return StateMgr; }
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StoreManager& getStoreManager() { return StateMgr.getStoreManager(); }
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ConstraintManager& getConstraintManager() {
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return StateMgr.getConstraintManager();
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}
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// FIXME: Remove when we migrate over to just using SValBuilder.
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BasicValueFactory& getBasicVals() {
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return StateMgr.getBasicVals();
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}
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const BasicValueFactory& getBasicVals() const {
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return StateMgr.getBasicVals();
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}
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// FIXME: Remove when we migrate over to just using ValueManager.
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SymbolManager& getSymbolManager() { return SymMgr; }
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const SymbolManager& getSymbolManager() const { return SymMgr; }
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// Functions for external checking of whether we have unfinished work
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bool wasBlocksExhausted() const { return Engine.wasBlocksExhausted(); }
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bool hasEmptyWorkList() const { return !Engine.getWorkList()->hasWork(); }
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bool hasWorkRemaining() const { return Engine.hasWorkRemaining(); }
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const CoreEngine &getCoreEngine() const { return Engine; }
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protected:
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const GRState* GetState(ExplodedNode* N) {
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return N == EntryNode ? CleanedState : N->getState();
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}
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public:
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ExplodedNode* MakeNode(ExplodedNodeSet& Dst, const Stmt* S,
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ExplodedNode* Pred, const GRState* St,
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ProgramPoint::Kind K = ProgramPoint::PostStmtKind,
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const void *tag = 0);
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/// Visit - Transfer function logic for all statements. Dispatches to
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/// other functions that handle specific kinds of statements.
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void Visit(const Stmt* S, ExplodedNode* Pred, ExplodedNodeSet& Dst);
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/// VisitArraySubscriptExpr - Transfer function for array accesses.
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void VisitLvalArraySubscriptExpr(const ArraySubscriptExpr* Ex,
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ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitAsmStmt - Transfer function logic for inline asm.
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void VisitAsmStmt(const AsmStmt* A, ExplodedNode* Pred, ExplodedNodeSet& Dst);
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void VisitAsmStmtHelperOutputs(const AsmStmt* A,
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AsmStmt::const_outputs_iterator I,
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AsmStmt::const_outputs_iterator E,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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void VisitAsmStmtHelperInputs(const AsmStmt* A,
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AsmStmt::const_inputs_iterator I,
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AsmStmt::const_inputs_iterator E,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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/// VisitBlockExpr - Transfer function logic for BlockExprs.
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void VisitBlockExpr(const BlockExpr *BE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitBinaryOperator - Transfer function logic for binary operators.
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void VisitBinaryOperator(const BinaryOperator* B, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitCall - Transfer function for function calls.
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void VisitCallExpr(const CallExpr* CE, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitCast - Transfer function logic for all casts (implicit and explicit).
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void VisitCast(const CastExpr *CastE, const Expr *Ex, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitCompoundLiteralExpr - Transfer function logic for compound literals.
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void VisitCompoundLiteralExpr(const CompoundLiteralExpr* CL,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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/// Transfer function logic for DeclRefExprs and BlockDeclRefExprs.
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void VisitCommonDeclRefExpr(const Expr* DR, const NamedDecl *D,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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/// VisitDeclStmt - Transfer function logic for DeclStmts.
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void VisitDeclStmt(const DeclStmt* DS, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitGuardedExpr - Transfer function logic for ?, __builtin_choose
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void VisitGuardedExpr(const Expr* Ex, const Expr* L, const Expr* R,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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void VisitInitListExpr(const InitListExpr* E, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitLogicalExpr - Transfer function logic for '&&', '||'
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void VisitLogicalExpr(const BinaryOperator* B, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitMemberExpr - Transfer function for member expressions.
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void VisitMemberExpr(const MemberExpr* M, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// Transfer function logic for ObjCAtSynchronizedStmts.
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void VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitObjCPropertyRefExpr(const ObjCPropertyRefExpr *E,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// Transfer function logic for computing the lvalue of an Objective-C ivar.
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void VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr* DR, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitObjCForCollectionStmt - Transfer function logic for
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/// ObjCForCollectionStmt.
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void VisitObjCForCollectionStmt(const ObjCForCollectionStmt* S,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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void VisitObjCForCollectionStmtAux(const ObjCForCollectionStmt* S,
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ExplodedNode* Pred,
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ExplodedNodeSet& Dst, SVal ElementV);
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/// VisitObjCMessageExpr - Transfer function for ObjC message expressions.
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void VisitObjCMessageExpr(const ObjCMessageExpr* ME, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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void VisitObjCMessage(const ObjCMessage &msg, ExplodedNodeSet &Src,
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ExplodedNodeSet& Dst);
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/// VisitReturnStmt - Transfer function logic for return statements.
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void VisitReturnStmt(const ReturnStmt* R, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitOffsetOfExpr - Transfer function for offsetof.
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void VisitOffsetOfExpr(const OffsetOfExpr* Ex, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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/// VisitUnaryExprOrTypeTraitExpr - Transfer function for sizeof.
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void VisitUnaryExprOrTypeTraitExpr(const UnaryExprOrTypeTraitExpr* Ex,
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ExplodedNode* Pred, ExplodedNodeSet& Dst);
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/// VisitUnaryOperator - Transfer function logic for unary operators.
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void VisitUnaryOperator(const UnaryOperator* B, ExplodedNode* Pred,
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ExplodedNodeSet& Dst);
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void VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
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ExplodedNodeSet & Dst);
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void VisitCXXTemporaryObjectExpr(const CXXTemporaryObjectExpr *expr,
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ExplodedNode *Pred, ExplodedNodeSet &Dst) {
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VisitCXXConstructExpr(expr, 0, Pred, Dst);
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}
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void VisitCXXConstructExpr(const CXXConstructExpr *E, const MemRegion *Dest,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitCXXDestructor(const CXXDestructorDecl *DD,
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const MemRegion *Dest, const Stmt *S,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitAggExpr(const Expr *E, const MemRegion *Dest, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Create a C++ temporary object for an rvalue.
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void CreateCXXTemporaryObject(const Expr *Ex, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Synthesize CXXThisRegion.
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const CXXThisRegion *getCXXThisRegion(const CXXRecordDecl *RD,
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const StackFrameContext *SFC);
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const CXXThisRegion *getCXXThisRegion(const CXXMethodDecl *decl,
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const StackFrameContext *frameCtx);
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/// Evaluate arguments with a work list algorithm.
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void evalArguments(ConstExprIterator AI, ConstExprIterator AE,
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const FunctionProtoType *FnType,
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ExplodedNode *Pred, ExplodedNodeSet &Dst,
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bool FstArgAsLValue = false);
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/// Evaluate callee expression (for a function call).
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void evalCallee(const CallExpr *callExpr, const ExplodedNodeSet &src,
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ExplodedNodeSet &dest);
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/// evalEagerlyAssume - Given the nodes in 'Src', eagerly assume symbolic
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/// expressions of the form 'x != 0' and generate new nodes (stored in Dst)
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/// with those assumptions.
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void evalEagerlyAssume(ExplodedNodeSet& Dst, ExplodedNodeSet& Src,
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const Expr *Ex);
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SVal evalMinus(SVal X) {
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return X.isValid() ? svalBuilder.evalMinus(cast<NonLoc>(X)) : X;
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}
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SVal evalComplement(SVal X) {
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return X.isValid() ? svalBuilder.evalComplement(cast<NonLoc>(X)) : X;
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}
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public:
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SVal evalBinOp(const GRState *state, BinaryOperator::Opcode op,
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NonLoc L, NonLoc R, QualType T) {
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return svalBuilder.evalBinOpNN(state, op, L, R, T);
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}
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SVal evalBinOp(const GRState *state, BinaryOperator::Opcode op,
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NonLoc L, SVal R, QualType T) {
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return R.isValid() ? svalBuilder.evalBinOpNN(state,op,L, cast<NonLoc>(R), T) : R;
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}
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SVal evalBinOp(const GRState *ST, BinaryOperator::Opcode Op,
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SVal LHS, SVal RHS, QualType T) {
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return svalBuilder.evalBinOp(ST, Op, LHS, RHS, T);
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}
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protected:
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void evalObjCMessage(ExplodedNodeSet& Dst, const ObjCMessage &msg,
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ExplodedNode* Pred, const GRState *state) {
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assert (Builder && "StmtNodeBuilder must be defined.");
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getTF().evalObjCMessage(Dst, *this, *Builder, msg, Pred, state);
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}
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const GRState* MarkBranch(const GRState* St, const Stmt* Terminator,
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bool branchTaken);
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/// evalBind - Handle the semantics of binding a value to a specific location.
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/// This method is used by evalStore, VisitDeclStmt, and others.
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void evalBind(ExplodedNodeSet& Dst, const Stmt* StoreE, ExplodedNode* Pred,
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const GRState* St, SVal location, SVal Val,
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bool atDeclInit = false);
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public:
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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// FIXME: Comment on the meaning of the arguments, when 'St' may not
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// be the same as Pred->state, and when 'location' may not be the
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// same as state->getLValue(Ex).
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/// Simulate a read of the result of Ex.
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void evalLoad(ExplodedNodeSet& Dst, const Expr* Ex, ExplodedNode* Pred,
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const GRState* St, SVal location, const void *tag = 0,
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QualType LoadTy = QualType());
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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void evalStore(ExplodedNodeSet& Dst, const Expr* AssignE, const Expr* StoreE,
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ExplodedNode* Pred, const GRState* St, SVal TargetLV, SVal Val,
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const void *tag = 0);
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private:
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void evalLoadCommon(ExplodedNodeSet& Dst, const Expr* Ex, ExplodedNode* Pred,
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const GRState* St, SVal location, const void *tag,
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QualType LoadTy);
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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void evalLocation(ExplodedNodeSet &Dst, const Stmt *S, ExplodedNode* Pred,
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const GRState* St, SVal location,
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const void *tag, bool isLoad);
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bool InlineCall(ExplodedNodeSet &Dst, const CallExpr *CE, ExplodedNode *Pred);
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public:
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/// Returns true if calling the specific function or method would possibly
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/// cause global variables to be invalidated.
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bool doesInvalidateGlobals(const CallOrObjCMessage &callOrMessage) const;
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};
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} // end ento namespace
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} // end clang namespace
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#endif
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