opnsense-src/lib/msun/src/s_roundl.c
Steve Kargl db89cf8efb * Use "math.h" instead of <math.h>.
* Use bit twiddling.  This requires inclusion of math_private.h
  and inclusion of float.h in s_roundl.c.  Raise invalid exception.
* Use literal integer constants where possible.  Let the compiler
  do the appropriate conversion.
* In s_roundf.c, use an F suffix on float constants instead of
  promoting float to double and then converting the result back
  to float. In s_roundl.c, use an L suffix.
* In s_roundl.c, use the ENTERI and RETURNI macros.  This requires
  the inclusion of fpmath.h and on __i386__ class hardware ieeefp.h.

Reviewed by:	bde
2013-11-06 23:44:52 +00:00

62 lines
1.8 KiB
C

/*-
* Copyright (c) 2003, Steven G. Kargl
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice unmodified, this list of conditions, and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <float.h>
#ifdef __i386__
#include <ieeefp.h>
#endif
#include "fpmath.h"
#include "math.h"
#include "math_private.h"
long double
roundl(long double x)
{
long double t;
uint16_t hx;
GET_LDBL_EXPSIGN(hx, x);
if ((hx & 0x7fff) == 0x7fff)
return (x + x);
ENTERI();
if (!(hx & 0x8000)) {
t = floorl(x);
if (t - x <= -0.5L)
t += 1;
RETURNI(t);
} else {
t = floorl(-x);
if (t + x <= -0.5L)
t += 1;
RETURNI(-t);
}
}