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After I removed all the unit2minor()/minor2unit() calls from the kernel yesterday, I realised calling minor() everywhere is quite confusing. Character devices now only have the ability to store a unit number, not a minor number. Remove the confusion by using dev2unit() everywhere. This commit could also be considered as a bug fix. A lot of drivers call minor(), while they should actually be calling dev2unit(). In -CURRENT this isn't a problem, but it turns out we never had any problem reports related to that issue in the past. I suspect not many people connect more than 256 pieces of the same hardware. Reviewed by: kib |
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| .. | ||
| boot_font.c | ||
| creator.c | ||
| creatorreg.h | ||
| fb.c | ||
| fbreg.h | ||
| gallant12x22.c | ||
| gfb.h | ||
| machfb.c | ||
| machfbreg.h | ||
| s3_pci.c | ||
| splash.c | ||
| splash_bmp.c | ||
| splash_pcx.c | ||
| splashreg.h | ||
| vga.c | ||
| vgareg.h | ||