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357 lines
11 KiB
C++
357 lines
11 KiB
C++
//===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_UniqueCStringMap_h_
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#define liblldb_UniqueCStringMap_h_
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// C Includes
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// C++ Includes
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#include <algorithm>
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#include <vector>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/RegularExpression.h"
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namespace lldb_private {
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//----------------------------------------------------------------------
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// Templatized uniqued string map.
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//
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// This map is useful for mapping unique C string names to values of
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// type T. Each "const char *" name added must be unique for a given
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// C string value. ConstString::GetCString() can provide such strings.
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// Any other string table that has guaranteed unique values can also
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// be used.
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//----------------------------------------------------------------------
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template <typename T>
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class UniqueCStringMap
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{
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public:
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struct Entry
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{
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Entry () :
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cstring(nullptr),
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value()
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{
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}
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Entry (const char *cstr) :
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cstring(cstr),
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value()
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{
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}
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Entry (const char *cstr, const T&v) :
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cstring(cstr),
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value(v)
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{
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}
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bool
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operator < (const Entry& rhs) const
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{
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return cstring < rhs.cstring;
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}
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const char* cstring;
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T value;
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};
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//------------------------------------------------------------------
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// Call this function multiple times to add a bunch of entries to
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// this map, then later call UniqueCStringMap<T>::Sort() before doing
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// any searches by name.
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//------------------------------------------------------------------
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void
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Append (const char *unique_cstr, const T& value)
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{
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m_map.push_back (typename UniqueCStringMap<T>::Entry(unique_cstr, value));
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}
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void
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Append (const Entry &e)
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{
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m_map.push_back (e);
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}
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void
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Clear ()
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{
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m_map.clear();
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}
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//------------------------------------------------------------------
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// Call this function to always keep the map sorted when putting
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// entries into the map.
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//------------------------------------------------------------------
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void
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Insert (const char *unique_cstr, const T& value)
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{
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typename UniqueCStringMap<T>::Entry e(unique_cstr, value);
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m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
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}
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void
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Insert (const Entry &e)
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{
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m_map.insert (std::upper_bound (m_map.begin(), m_map.end(), e), e);
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}
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//------------------------------------------------------------------
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// Get an entries by index in a variety of forms.
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//
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// The caller is responsible for ensuring that the collection does
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// not change during while using the returned values.
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//------------------------------------------------------------------
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bool
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GetValueAtIndex (uint32_t idx, T &value) const
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{
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if (idx < m_map.size())
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{
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value = m_map[idx].value;
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return true;
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}
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return false;
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}
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const char *
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GetCStringAtIndexUnchecked (uint32_t idx) const
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{
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return m_map[idx].cstring;
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}
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// Use this function if you have simple types in your map that you
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// can easily copy when accessing values by index.
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T
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GetValueAtIndexUnchecked (uint32_t idx) const
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{
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return m_map[idx].value;
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}
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// Use this function if you have complex types in your map that you
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// don't want to copy when accessing values by index.
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const T &
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GetValueRefAtIndexUnchecked (uint32_t idx) const
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{
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return m_map[idx].value;
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}
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const char *
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GetCStringAtIndex (uint32_t idx) const
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{
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return ((idx < m_map.size()) ? m_map[idx].cstring : nullptr);
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}
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//------------------------------------------------------------------
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// Find the value for the unique string in the map.
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//
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// Return the value for \a unique_cstr if one is found, return
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// \a fail_value otherwise. This method works well for simple type
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// T values and only if there is a sensible failure value that can
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// be returned and that won't match any existing values.
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//------------------------------------------------------------------
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T
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Find (const char *unique_cstr, T fail_value) const
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{
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Entry search_entry (unique_cstr);
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const_iterator end = m_map.end();
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const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry);
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if (pos != end)
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{
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if (pos->cstring == unique_cstr)
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return pos->value;
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}
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return fail_value;
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}
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//------------------------------------------------------------------
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// Get a pointer to the first entry that matches "name". nullptr will
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// be returned if there is no entry that matches "name".
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//
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// The caller is responsible for ensuring that the collection does
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// not change during while using the returned pointer.
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//------------------------------------------------------------------
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const Entry *
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FindFirstValueForName (const char *unique_cstr) const
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{
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Entry search_entry (unique_cstr);
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const_iterator end = m_map.end();
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const_iterator pos = std::lower_bound (m_map.begin(), end, search_entry);
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if (pos != end)
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{
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const char *pos_cstr = pos->cstring;
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if (pos_cstr == unique_cstr)
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return &(*pos);
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}
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return nullptr;
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}
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//------------------------------------------------------------------
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// Get a pointer to the next entry that matches "name" from a
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// previously returned Entry pointer. nullptr will be returned if there
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// is no subsequent entry that matches "name".
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//
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// The caller is responsible for ensuring that the collection does
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// not change during while using the returned pointer.
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//------------------------------------------------------------------
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const Entry *
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FindNextValueForName (const Entry *entry_ptr) const
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{
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if (!m_map.empty())
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{
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const Entry *first_entry = &m_map[0];
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const Entry *after_last_entry = first_entry + m_map.size();
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const Entry *next_entry = entry_ptr + 1;
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if (first_entry <= next_entry && next_entry < after_last_entry)
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{
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if (next_entry->cstring == entry_ptr->cstring)
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return next_entry;
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}
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}
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return nullptr;
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}
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size_t
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GetValues (const char *unique_cstr, std::vector<T> &values) const
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{
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const size_t start_size = values.size();
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Entry search_entry (unique_cstr);
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const_iterator pos, end = m_map.end();
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for (pos = std::lower_bound (m_map.begin(), end, search_entry); pos != end; ++pos)
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{
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if (pos->cstring == unique_cstr)
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values.push_back (pos->value);
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else
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break;
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}
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return values.size() - start_size;
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}
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size_t
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GetValues (const RegularExpression& regex, std::vector<T> &values) const
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{
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const size_t start_size = values.size();
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const_iterator pos, end = m_map.end();
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for (pos = m_map.begin(); pos != end; ++pos)
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{
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if (regex.Execute(pos->cstring))
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values.push_back (pos->value);
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}
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return values.size() - start_size;
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}
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//------------------------------------------------------------------
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// Get the total number of entries in this map.
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//------------------------------------------------------------------
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size_t
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GetSize () const
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{
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return m_map.size();
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}
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//------------------------------------------------------------------
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// Returns true if this map is empty.
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//------------------------------------------------------------------
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bool
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IsEmpty() const
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{
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return m_map.empty();
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}
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//------------------------------------------------------------------
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// Reserve memory for at least "n" entries in the map. This is
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// useful to call when you know you will be adding a lot of entries
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// using UniqueCStringMap::Append() (which should be followed by a
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// call to UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert().
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//------------------------------------------------------------------
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void
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Reserve (size_t n)
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{
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m_map.reserve (n);
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}
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//------------------------------------------------------------------
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// Sort the unsorted contents in this map. A typical code flow would
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// be:
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// size_t approximate_num_entries = ....
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// UniqueCStringMap<uint32_t> my_map;
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// my_map.Reserve (approximate_num_entries);
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// for (...)
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// {
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// my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...)));
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// }
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// my_map.Sort();
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//------------------------------------------------------------------
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void
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Sort ()
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{
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std::sort (m_map.begin(), m_map.end());
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}
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//------------------------------------------------------------------
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// Since we are using a vector to contain our items it will always
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// double its memory consumption as things are added to the vector,
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// so if you intend to keep a UniqueCStringMap around and have
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// a lot of entries in the map, you will want to call this function
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// to create a new vector and copy _only_ the exact size needed as
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// part of the finalization of the string map.
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//------------------------------------------------------------------
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void
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SizeToFit ()
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{
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if (m_map.size() < m_map.capacity())
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{
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collection temp (m_map.begin(), m_map.end());
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m_map.swap(temp);
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}
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}
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size_t
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Erase (const char *unique_cstr)
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{
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size_t num_removed = 0;
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Entry search_entry (unique_cstr);
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iterator end = m_map.end();
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iterator begin = m_map.begin();
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iterator lower_pos = std::lower_bound (begin, end, search_entry);
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if (lower_pos != end)
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{
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if (lower_pos->cstring == unique_cstr)
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{
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iterator upper_pos = std::upper_bound (lower_pos, end, search_entry);
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if (lower_pos == upper_pos)
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{
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m_map.erase (lower_pos);
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num_removed = 1;
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}
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else
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{
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num_removed = std::distance (lower_pos, upper_pos);
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m_map.erase (lower_pos, upper_pos);
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}
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}
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}
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return num_removed;
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}
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protected:
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typedef std::vector<Entry> collection;
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typedef typename collection::iterator iterator;
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typedef typename collection::const_iterator const_iterator;
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collection m_map;
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};
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} // namespace lldb_private
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#endif // liblldb_UniqueCStringMap_h_
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