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rounding) has better spread. Implement fp16_sin() to go along with fp16_cos(). In the rendering loop, switch from addition to subtraction so the center of the pattern will be a trough rather than a peak. This is completely arbitrary, of course, but looks better to me. |
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|---|---|---|
| .. | ||
| apm | ||
| blank | ||
| daemon | ||
| dragon | ||
| fade | ||
| fire | ||
| green | ||
| logo | ||
| plasma | ||
| rain | ||
| snake | ||
| star | ||
| warp | ||
| scgfbrndr.c | ||
| schistory.c | ||
| scmouse.c | ||
| scterm-teken.c | ||
| scterm.c | ||
| scvesactl.c | ||
| scvgarndr.c | ||
| scvidctl.c | ||
| scvtb.c | ||
| syscons.c | ||
| syscons.h | ||
| sysmouse.c | ||