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542 lines
22 KiB
C++
542 lines
22 KiB
C++
//===-- ExprEngine.h - Path-Sensitive Expression-Level Dataflow ---*- C++ -*-=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a meta-engine for path-sensitive dataflow analysis that
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// is built on CoreEngine, but provides the boilerplate to execute transfer
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// functions and build the ExplodedGraph at the expression level.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_GR_EXPRENGINE
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#define LLVM_CLANG_GR_EXPRENGINE
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#include "clang/Analysis/DomainSpecific/ObjCNoReturn.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
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#include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
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#include "clang/AST/Expr.h"
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#include "clang/AST/Type.h"
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namespace clang {
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class AnalysisDeclContextManager;
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class CXXCatchStmt;
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class CXXConstructExpr;
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class CXXDeleteExpr;
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class CXXNewExpr;
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class CXXTemporaryObjectExpr;
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class CXXThisExpr;
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class MaterializeTemporaryExpr;
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class ObjCAtSynchronizedStmt;
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class ObjCForCollectionStmt;
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namespace ento {
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class AnalysisManager;
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class CallEvent;
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class SimpleCall;
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class ExprEngine : public SubEngine {
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AnalysisManager &AMgr;
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AnalysisDeclContextManager &AnalysisDeclContexts;
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CoreEngine Engine;
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/// G - the simulation graph.
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ExplodedGraph& G;
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/// StateMgr - Object that manages the data for all created states.
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ProgramStateManager StateMgr;
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/// SymMgr - Object that manages the symbol information.
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SymbolManager& SymMgr;
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/// svalBuilder - SValBuilder object that creates SVals from expressions.
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SValBuilder &svalBuilder;
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/// EntryNode - The immediate predecessor node.
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ExplodedNode *EntryNode;
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/// CleanedState - The state for EntryNode "cleaned" of all dead
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/// variables and symbols (as determined by a liveness analysis).
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ProgramStateRef CleanedState;
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/// currStmt - The current block-level statement.
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const Stmt *currStmt;
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unsigned int currStmtIdx;
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const NodeBuilderContext *currBldrCtx;
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/// Helper object to determine if an Objective-C message expression
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/// implicitly never returns.
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ObjCNoReturn ObjCNoRet;
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/// Whether or not GC is enabled in this analysis.
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bool ObjCGCEnabled;
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/// The BugReporter associated with this engine. It is important that
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/// this object be placed at the very end of member variables so that its
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/// destructor is called before the rest of the ExprEngine is destroyed.
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GRBugReporter BR;
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/// The functions which have been analyzed through inlining. This is owned by
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/// AnalysisConsumer. It can be null.
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SetOfConstDecls *VisitedCallees;
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public:
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ExprEngine(AnalysisManager &mgr, bool gcEnabled,
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SetOfConstDecls *VisitedCalleesIn,
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FunctionSummariesTy *FS);
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~ExprEngine();
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/// Returns true if there is still simulation state on the worklist.
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bool ExecuteWorkList(const LocationContext *L, unsigned Steps = 150000) {
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return Engine.ExecuteWorkList(L, Steps, 0);
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}
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/// Execute the work list with an initial state. Nodes that reaches the exit
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/// of the function are added into the Dst set, which represent the exit
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/// state of the function call. Returns true if there is still simulation
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/// state on the worklist.
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bool ExecuteWorkListWithInitialState(const LocationContext *L, unsigned Steps,
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ProgramStateRef InitState,
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ExplodedNodeSet &Dst) {
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return Engine.ExecuteWorkListWithInitialState(L, Steps, InitState, Dst);
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}
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/// getContext - Return the ASTContext associated with this analysis.
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ASTContext &getContext() const { return AMgr.getASTContext(); }
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virtual AnalysisManager &getAnalysisManager() { return AMgr; }
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CheckerManager &getCheckerManager() const {
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return *AMgr.getCheckerManager();
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}
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SValBuilder &getSValBuilder() { return svalBuilder; }
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BugReporter& getBugReporter() { return BR; }
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const NodeBuilderContext &getBuilderContext() {
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assert(currBldrCtx);
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return *currBldrCtx;
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}
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bool isObjCGCEnabled() { return ObjCGCEnabled; }
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const Stmt *getStmt() const;
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void GenerateAutoTransition(ExplodedNode *N);
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void enqueueEndOfPath(ExplodedNodeSet &S);
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void GenerateCallExitNode(ExplodedNode *N);
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/// ViewGraph - Visualize the ExplodedGraph created by executing the
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/// simulation.
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void ViewGraph(bool trim = false);
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void ViewGraph(ExplodedNode** Beg, ExplodedNode** End);
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/// getInitialState - Return the initial state used for the root vertex
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/// in the ExplodedGraph.
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ProgramStateRef getInitialState(const LocationContext *InitLoc);
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ExplodedGraph& getGraph() { return G; }
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const ExplodedGraph& getGraph() const { return G; }
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/// \brief Run the analyzer's garbage collection - remove dead symbols and
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/// bindings.
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///
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/// \param Node - The predecessor node, from which the processing should
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/// start.
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/// \param Out - The returned set of output nodes.
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/// \param ReferenceStmt - Run garbage collection using the symbols,
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/// which are live before the given statement.
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/// \param LC - The location context of the ReferenceStmt.
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/// \param DiagnosticStmt - the statement used to associate the diagnostic
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/// message, if any warnings should occur while removing the dead (leaks
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/// are usually reported here).
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/// \param K - In some cases it is possible to use PreStmt kind. (Do
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/// not use it unless you know what you are doing.)
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/// If the ReferenceStmt is NULL, everything is this and parent contexts is
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/// considered live.
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/// If the stack frame context is NULL, everything on stack is considered
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/// dead.
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void removeDead(ExplodedNode *Node, ExplodedNodeSet &Out,
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const Stmt *ReferenceStmt, const StackFrameContext *LC,
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const Stmt *DiagnosticStmt,
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ProgramPoint::Kind K = ProgramPoint::PreStmtPurgeDeadSymbolsKind);
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/// processCFGElement - Called by CoreEngine. Used to generate new successor
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/// nodes by processing the 'effects' of a CFG element.
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void processCFGElement(const CFGElement E, ExplodedNode *Pred,
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unsigned StmtIdx, NodeBuilderContext *Ctx);
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void ProcessStmt(const CFGStmt S, ExplodedNode *Pred);
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void ProcessInitializer(const CFGInitializer I, ExplodedNode *Pred);
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void ProcessImplicitDtor(const CFGImplicitDtor D, ExplodedNode *Pred);
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void ProcessAutomaticObjDtor(const CFGAutomaticObjDtor D,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void ProcessBaseDtor(const CFGBaseDtor D,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void ProcessMemberDtor(const CFGMemberDtor D,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void ProcessTemporaryDtor(const CFGTemporaryDtor D,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// Called by CoreEngine when processing the entrance of a CFGBlock.
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virtual void processCFGBlockEntrance(const BlockEdge &L,
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NodeBuilderWithSinks &nodeBuilder,
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ExplodedNode *Pred);
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/// ProcessBranch - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a branch condition.
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void processBranch(const Stmt *Condition, const Stmt *Term,
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NodeBuilderContext& BuilderCtx,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst,
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const CFGBlock *DstT,
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const CFGBlock *DstF);
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/// processIndirectGoto - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a computed goto jump.
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void processIndirectGoto(IndirectGotoNodeBuilder& builder);
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/// ProcessSwitch - Called by CoreEngine. Used to generate successor
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/// nodes by processing the 'effects' of a switch statement.
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void processSwitch(SwitchNodeBuilder& builder);
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/// ProcessEndPath - Called by CoreEngine. Used to generate end-of-path
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/// nodes when the control reaches the end of a function.
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void processEndOfFunction(NodeBuilderContext& BC,
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ExplodedNode *Pred);
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/// Remove dead bindings/symbols before exiting a function.
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void removeDeadOnEndOfFunction(NodeBuilderContext& BC,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Generate the entry node of the callee.
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void processCallEnter(CallEnter CE, ExplodedNode *Pred);
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/// Generate the sequence of nodes that simulate the call exit and the post
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/// visit for CallExpr.
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void processCallExit(ExplodedNode *Pred);
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/// Called by CoreEngine when the analysis worklist has terminated.
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void processEndWorklist(bool hasWorkRemaining);
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/// evalAssume - Callback function invoked by the ConstraintManager when
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/// making assumptions about state values.
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ProgramStateRef processAssume(ProgramStateRef state, SVal cond,bool assumption);
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/// wantsRegionChangeUpdate - Called by ProgramStateManager to determine if a
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/// region change should trigger a processRegionChanges update.
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bool wantsRegionChangeUpdate(ProgramStateRef state);
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/// processRegionChanges - Called by ProgramStateManager whenever a change is made
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/// to the store. Used to update checkers that track region values.
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ProgramStateRef
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processRegionChanges(ProgramStateRef state,
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const StoreManager::InvalidatedSymbols *invalidated,
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ArrayRef<const MemRegion *> ExplicitRegions,
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ArrayRef<const MemRegion *> Regions,
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const CallEvent *Call);
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/// printState - Called by ProgramStateManager to print checker-specific data.
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void printState(raw_ostream &Out, ProgramStateRef State,
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const char *NL, const char *Sep);
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virtual ProgramStateManager& getStateManager() { return StateMgr; }
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StoreManager& getStoreManager() { return StateMgr.getStoreManager(); }
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ConstraintManager& getConstraintManager() {
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return StateMgr.getConstraintManager();
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}
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// FIXME: Remove when we migrate over to just using SValBuilder.
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BasicValueFactory& getBasicVals() {
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return StateMgr.getBasicVals();
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}
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// FIXME: Remove when we migrate over to just using ValueManager.
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SymbolManager& getSymbolManager() { return SymMgr; }
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const SymbolManager& getSymbolManager() const { return SymMgr; }
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// Functions for external checking of whether we have unfinished work
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bool wasBlocksExhausted() const { return Engine.wasBlocksExhausted(); }
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bool hasEmptyWorkList() const { return !Engine.getWorkList()->hasWork(); }
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bool hasWorkRemaining() const { return Engine.hasWorkRemaining(); }
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const CoreEngine &getCoreEngine() const { return Engine; }
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public:
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/// Visit - Transfer function logic for all statements. Dispatches to
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/// other functions that handle specific kinds of statements.
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void Visit(const Stmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// VisitArraySubscriptExpr - Transfer function for array accesses.
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void VisitLvalArraySubscriptExpr(const ArraySubscriptExpr *Ex,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitGCCAsmStmt - Transfer function logic for inline asm.
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void VisitGCCAsmStmt(const GCCAsmStmt *A, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitMSAsmStmt - Transfer function logic for MS inline asm.
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void VisitMSAsmStmt(const MSAsmStmt *A, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitBlockExpr - Transfer function logic for BlockExprs.
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void VisitBlockExpr(const BlockExpr *BE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitBinaryOperator - Transfer function logic for binary operators.
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void VisitBinaryOperator(const BinaryOperator* B, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitCall - Transfer function for function calls.
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void VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitCast - Transfer function logic for all casts (implicit and explicit).
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void VisitCast(const CastExpr *CastE, const Expr *Ex, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitCompoundLiteralExpr - Transfer function logic for compound literals.
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void VisitCompoundLiteralExpr(const CompoundLiteralExpr *CL,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// Transfer function logic for DeclRefExprs and BlockDeclRefExprs.
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void VisitCommonDeclRefExpr(const Expr *DR, const NamedDecl *D,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// VisitDeclStmt - Transfer function logic for DeclStmts.
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void VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitGuardedExpr - Transfer function logic for ?, __builtin_choose
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void VisitGuardedExpr(const Expr *Ex, const Expr *L, const Expr *R,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitInitListExpr(const InitListExpr *E, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitLogicalExpr - Transfer function logic for '&&', '||'
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void VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitMemberExpr - Transfer function for member expressions.
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void VisitMemberExpr(const MemberExpr *M, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Transfer function logic for ObjCAtSynchronizedStmts.
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void VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// Transfer function logic for computing the lvalue of an Objective-C ivar.
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void VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *DR, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitObjCForCollectionStmt - Transfer function logic for
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/// ObjCForCollectionStmt.
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void VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitObjCMessage(const ObjCMessageExpr *ME, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitReturnStmt - Transfer function logic for return statements.
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void VisitReturnStmt(const ReturnStmt *R, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitOffsetOfExpr - Transfer function for offsetof.
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void VisitOffsetOfExpr(const OffsetOfExpr *Ex, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// VisitUnaryExprOrTypeTraitExpr - Transfer function for sizeof.
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void VisitUnaryExprOrTypeTraitExpr(const UnaryExprOrTypeTraitExpr *Ex,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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/// VisitUnaryOperator - Transfer function logic for unary operators.
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void VisitUnaryOperator(const UnaryOperator* B, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Handle ++ and -- (both pre- and post-increment).
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void VisitIncrementDecrementOperator(const UnaryOperator* U,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitCXXCatchStmt(const CXXCatchStmt *CS, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
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ExplodedNodeSet & Dst);
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void VisitCXXConstructExpr(const CXXConstructExpr *E, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitCXXDestructor(QualType ObjectType, const MemRegion *Dest,
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const Stmt *S, bool IsBaseDtor,
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ExplodedNode *Pred, ExplodedNodeSet &Dst);
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void VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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void VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// Create a C++ temporary object for an rvalue.
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void CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
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ExplodedNode *Pred,
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ExplodedNodeSet &Dst);
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/// evalEagerlyAssumeBinOpBifurcation - Given the nodes in 'Src', eagerly assume symbolic
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/// expressions of the form 'x != 0' and generate new nodes (stored in Dst)
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/// with those assumptions.
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void evalEagerlyAssumeBinOpBifurcation(ExplodedNodeSet &Dst, ExplodedNodeSet &Src,
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const Expr *Ex);
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std::pair<const ProgramPointTag *, const ProgramPointTag*>
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geteagerlyAssumeBinOpBifurcationTags();
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SVal evalMinus(SVal X) {
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return X.isValid() ? svalBuilder.evalMinus(cast<NonLoc>(X)) : X;
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}
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SVal evalComplement(SVal X) {
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return X.isValid() ? svalBuilder.evalComplement(cast<NonLoc>(X)) : X;
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}
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public:
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SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
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NonLoc L, NonLoc R, QualType T) {
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return svalBuilder.evalBinOpNN(state, op, L, R, T);
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}
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SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op,
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NonLoc L, SVal R, QualType T) {
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return R.isValid() ? svalBuilder.evalBinOpNN(state,op,L, cast<NonLoc>(R), T) : R;
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}
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SVal evalBinOp(ProgramStateRef ST, BinaryOperator::Opcode Op,
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SVal LHS, SVal RHS, QualType T) {
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return svalBuilder.evalBinOp(ST, Op, LHS, RHS, T);
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}
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protected:
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/// evalBind - Handle the semantics of binding a value to a specific location.
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/// This method is used by evalStore, VisitDeclStmt, and others.
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void evalBind(ExplodedNodeSet &Dst, const Stmt *StoreE, ExplodedNode *Pred,
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SVal location, SVal Val, bool atDeclInit = false,
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const ProgramPoint *PP = 0);
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public:
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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// FIXME: Comment on the meaning of the arguments, when 'St' may not
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// be the same as Pred->state, and when 'location' may not be the
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// same as state->getLValue(Ex).
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/// Simulate a read of the result of Ex.
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void evalLoad(ExplodedNodeSet &Dst,
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const Expr *NodeEx, /* Eventually will be a CFGStmt */
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const Expr *BoundExpr,
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ExplodedNode *Pred,
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ProgramStateRef St,
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SVal location,
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const ProgramPointTag *tag = 0,
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QualType LoadTy = QualType());
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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void evalStore(ExplodedNodeSet &Dst, const Expr *AssignE, const Expr *StoreE,
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ExplodedNode *Pred, ProgramStateRef St, SVal TargetLV, SVal Val,
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const ProgramPointTag *tag = 0);
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/// \brief Create a new state in which the call return value is binded to the
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/// call origin expression.
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ProgramStateRef bindReturnValue(const CallEvent &Call,
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const LocationContext *LCtx,
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ProgramStateRef State);
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/// Evaluate a call, running pre- and post-call checks and allowing checkers
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/// to be responsible for handling the evaluation of the call itself.
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void evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
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const CallEvent &Call);
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/// \brief Default implementation of call evaluation.
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void defaultEvalCall(NodeBuilder &B, ExplodedNode *Pred,
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const CallEvent &Call);
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private:
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void evalLoadCommon(ExplodedNodeSet &Dst,
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const Expr *NodeEx, /* Eventually will be a CFGStmt */
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const Expr *BoundEx,
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ExplodedNode *Pred,
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ProgramStateRef St,
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SVal location,
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const ProgramPointTag *tag,
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QualType LoadTy);
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// FIXME: 'tag' should be removed, and a LocationContext should be used
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// instead.
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void evalLocation(ExplodedNodeSet &Dst,
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const Stmt *NodeEx, /* This will eventually be a CFGStmt */
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const Stmt *BoundEx,
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ExplodedNode *Pred,
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ProgramStateRef St, SVal location,
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const ProgramPointTag *tag, bool isLoad);
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/// Count the stack depth and determine if the call is recursive.
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void examineStackFrames(const Decl *D, const LocationContext *LCtx,
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bool &IsRecursive, unsigned &StackDepth);
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bool shouldInlineDecl(const Decl *D, ExplodedNode *Pred);
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bool inlineCall(const CallEvent &Call, const Decl *D, NodeBuilder &Bldr,
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ExplodedNode *Pred, ProgramStateRef State);
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/// \brief Conservatively evaluate call by invalidating regions and binding
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/// a conjured return value.
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void conservativeEvalCall(const CallEvent &Call, NodeBuilder &Bldr,
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ExplodedNode *Pred, ProgramStateRef State);
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/// \brief Either inline or process the call conservatively (or both), based
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/// on DynamicDispatchBifurcation data.
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void BifurcateCall(const MemRegion *BifurReg,
|
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const CallEvent &Call, const Decl *D, NodeBuilder &Bldr,
|
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ExplodedNode *Pred);
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|
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bool replayWithoutInlining(ExplodedNode *P, const LocationContext *CalleeLC);
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};
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|
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/// Traits for storing the call processing policy inside GDM.
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/// The GDM stores the corresponding CallExpr pointer.
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// FIXME: This does not use the nice trait macros because it must be accessible
|
|
// from multiple translation units.
|
|
struct ReplayWithoutInlining{};
|
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template <>
|
|
struct ProgramStateTrait<ReplayWithoutInlining> :
|
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public ProgramStatePartialTrait<void*> {
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static void *GDMIndex() { static int index = 0; return &index; }
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};
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} // end ento namespace
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} // end clang namespace
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#endif
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