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robust. The new "fire" actions, while affording signficantly more interactivity to libdialog, come at a cost - if the fire action trashes the screen then you're not going to be in Kansas anymore when you come back to the menu and there had better be considerable extra smarts in place for coping with such a situation. These changes are my attempt to do just that.
91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
/*
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* small test-driver for new dialog functionality
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*
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* Copyright (c) 1995, Jordan Hubbard
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*
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* All rights reserved.
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*
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* This source code may be used, modified, copied, distributed, and
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* sold, in both source and binary form provided that the above
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* copyright and these terms are retained, verbatim, as the first
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* lines of this file. Under no circumstances is the author
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* responsible for the proper functioning of the software nor does
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* the author assume any responsibility for damages incurred with
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* its use.
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*
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* $Id: check3.c,v 1.1 1996/01/01 03:45:23 jkh Exp $
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*
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*/
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#include <sys/wait.h>
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#include <dialog.h>
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/* Hook functions */
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static int
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getBool(dialogMenuItem *self)
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{
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if (self->data && *((int *)self->data))
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return TRUE;
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return FALSE;
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}
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static int
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setBool(dialogMenuItem *self)
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{
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if (self->data) {
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*((int *)self->data) = !*((int *)self->data);
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return DITEM_SUCCESS;
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}
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return DITEM_FAILURE;
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}
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static int german_book, italian_book, slang_book;
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static int spending;
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static int
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check(dialogMenuItem *self)
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{
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return ((int)self->data == spending);
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}
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static int
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spend(dialogMenuItem *self)
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{
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spending = (int)self->data;
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return DITEM_SUCCESS | DITEM_REDRAW;
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}
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/* menu4 - Show off a simulated compound menu (group at top is checklist, group at bottom radio) */
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/* prompt title checked fire sel, data lbra mark rbra */
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static dialogMenuItem menu4[] = {
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{ "German", "Buy books on learning German", getBool, setBool, NULL, &german_book },
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{ "Italian","Buy books on learning Italian", getBool, setBool, NULL, &italian_book },
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{ "Slang", "Buy books on commonly used insults", getBool, setBool, NULL, &slang_book },
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{ "-----", "----------------------------------", NULL, NULL, NULL, NULL, ' ', ' ', ' ' },
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{ "1000", "Spend $1,000", check, spend, NULL, (void *)1000, '(', '*', ')' },
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{ "500", "Spend $500", check, spend, NULL, (void *)500, '(', '*', ')' },
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{ "100", "Spend $100", check, spend, NULL, (void *)100, '(', '*', ')' },
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};
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/* End of hook functions */
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/* Kick it off, James! */
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int
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main(int argc, unsigned char *argv[])
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{
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int retval;
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init_dialog();
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retval = dialog_checklist("this is dialog_checklist() in action, test #3",
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"Now we show off some of the button 'styles' one can create.",
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-1, -1, 7, -7, menu4, NULL);
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dialog_clear();
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fprintf(stderr, "spent $%d on %s%s%s books\n", spending, german_book ? " german" : "",
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italian_book ? " italian" : "", slang_book ? " slang" : "");
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end_dialog();
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return 0;
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}
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