postgresql/src/include/common/int128.h
Michael Paquier b8cfcb9e00 Fix typos and inconsistencies in code and comments
This change is a cocktail of harmonization of function argument names,
grammar typos, renames for better consistency and unused code (see
ltree).  All of these have been spotted by the author.

Author: Alexander Lakhin <exclusion@gmail.com>
Discussion: https://postgr.es/m/b2c0d0b7-3944-487d-a03d-d155851958ff@gmail.com
2026-01-05 09:19:15 +09:00

477 lines
11 KiB
C

/*-------------------------------------------------------------------------
*
* int128.h
* Roll-our-own 128-bit integer arithmetic.
*
* We make use of the native int128 type if there is one, otherwise
* implement things the hard way based on two int64 halves.
*
* See src/test/modules/test_int128 for a simple test harness for this file.
*
* Copyright (c) 2017-2026, PostgreSQL Global Development Group
*
* src/include/common/int128.h
*
*-------------------------------------------------------------------------
*/
#ifndef INT128_H
#define INT128_H
/*
* For testing purposes, use of native int128 can be switched on/off by
* predefining USE_NATIVE_INT128.
*/
#ifndef USE_NATIVE_INT128
#ifdef HAVE_INT128
#define USE_NATIVE_INT128 1
#else
#define USE_NATIVE_INT128 0
#endif
#endif
/*
* If native int128 support is enabled, INT128 is just int128. Otherwise, it
* is a structure with separate 64-bit high and low parts.
*
* We lay out the INT128 structure with the same content and byte ordering
* that a native int128 type would (probably) have. This makes no difference
* for ordinary use of INT128, but allows union'ing INT128 with int128 for
* testing purposes.
*
* PG_INT128_HI_INT64 and PG_INT128_LO_UINT64 allow the (signed) high and
* (unsigned) low 64-bit integer parts to be extracted portably on all
* platforms.
*/
#if USE_NATIVE_INT128
typedef int128 INT128;
#define PG_INT128_HI_INT64(i128) ((int64) ((i128) >> 64))
#define PG_INT128_LO_UINT64(i128) ((uint64) (i128))
#else
typedef struct
{
#ifdef WORDS_BIGENDIAN
int64 hi; /* most significant 64 bits, including sign */
uint64 lo; /* least significant 64 bits, without sign */
#else
uint64 lo; /* least significant 64 bits, without sign */
int64 hi; /* most significant 64 bits, including sign */
#endif
} INT128;
#define PG_INT128_HI_INT64(i128) ((i128).hi)
#define PG_INT128_LO_UINT64(i128) ((i128).lo)
#endif
/*
* Construct an INT128 from (signed) high and (unsigned) low 64-bit integer
* parts.
*/
static inline INT128
make_int128(int64 hi, uint64 lo)
{
#if USE_NATIVE_INT128
return (((int128) hi) << 64) + lo;
#else
INT128 val;
val.hi = hi;
val.lo = lo;
return val;
#endif
}
/*
* Add an unsigned int64 value into an INT128 variable.
*/
static inline void
int128_add_uint64(INT128 *i128, uint64 v)
{
#if USE_NATIVE_INT128
*i128 += v;
#else
/*
* First add the value to the .lo part, then check to see if a carry needs
* to be propagated into the .hi part. Since this is unsigned integer
* arithmetic, which is just modular arithmetic, a carry is needed if the
* new .lo part is less than the old .lo part (i.e., if modular
* wrap-around occurred). Writing this in the form below, rather than
* using an "if" statement causes modern compilers to produce branchless
* machine code identical to the native code.
*/
uint64 oldlo = i128->lo;
i128->lo += v;
i128->hi += (i128->lo < oldlo);
#endif
}
/*
* Add a signed int64 value into an INT128 variable.
*/
static inline void
int128_add_int64(INT128 *i128, int64 v)
{
#if USE_NATIVE_INT128
*i128 += v;
#else
/*
* This is much like the above except that the carry logic differs for
* negative v -- we need to subtract 1 from the .hi part if the new .lo
* value is greater than the old .lo value. That can be achieved without
* any branching by adding the sign bit from v (v >> 63 = 0 or -1) to the
* previous result (for negative v, if the new .lo value is less than the
* old .lo value, the two terms cancel and we leave the .hi part
* unchanged, otherwise we subtract 1 from the .hi part). With modern
* compilers this often produces machine code identical to the native
* code.
*/
uint64 oldlo = i128->lo;
i128->lo += v;
i128->hi += (i128->lo < oldlo) + (v >> 63);
#endif
}
/*
* Add an INT128 value into an INT128 variable.
*/
static inline void
int128_add_int128(INT128 *i128, INT128 v)
{
#if USE_NATIVE_INT128
*i128 += v;
#else
int128_add_uint64(i128, v.lo);
i128->hi += v.hi;
#endif
}
/*
* Subtract an unsigned int64 value from an INT128 variable.
*/
static inline void
int128_sub_uint64(INT128 *i128, uint64 v)
{
#if USE_NATIVE_INT128
*i128 -= v;
#else
/*
* This is like int128_add_uint64(), except we must propagate a borrow to
* (subtract 1 from) the .hi part if the new .lo part is greater than the
* old .lo part.
*/
uint64 oldlo = i128->lo;
i128->lo -= v;
i128->hi -= (i128->lo > oldlo);
#endif
}
/*
* Subtract a signed int64 value from an INT128 variable.
*/
static inline void
int128_sub_int64(INT128 *i128, int64 v)
{
#if USE_NATIVE_INT128
*i128 -= v;
#else
/* Like int128_add_int64() with the sign of v inverted */
uint64 oldlo = i128->lo;
i128->lo -= v;
i128->hi -= (i128->lo > oldlo) + (v >> 63);
#endif
}
/*
* INT64_HI_INT32 extracts the most significant 32 bits of int64 as int32.
* INT64_LO_UINT32 extracts the least significant 32 bits as uint32.
*/
#define INT64_HI_INT32(i64) ((int32) ((i64) >> 32))
#define INT64_LO_UINT32(i64) ((uint32) (i64))
/*
* Add the 128-bit product of two int64 values into an INT128 variable.
*/
static inline void
int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y)
{
#if USE_NATIVE_INT128
/*
* XXX with a stupid compiler, this could actually be less efficient than
* the non-native implementation; maybe we should do it by hand always?
*/
*i128 += (int128) x * (int128) y;
#else
/* INT64_HI_INT32 must use arithmetic right shift */
StaticAssertDecl(((int64) -1 >> 1) == (int64) -1,
"arithmetic right shift is needed");
/*----------
* Form the 128-bit product x * y using 64-bit arithmetic.
* Considering each 64-bit input as having 32-bit high and low parts,
* we can compute
*
* x * y = ((x.hi << 32) + x.lo) * (((y.hi << 32) + y.lo)
* = (x.hi * y.hi) << 64 +
* (x.hi * y.lo) << 32 +
* (x.lo * y.hi) << 32 +
* x.lo * y.lo
*
* Each individual product is of 32-bit terms so it won't overflow when
* computed in 64-bit arithmetic. Then we just have to shift it to the
* correct position while adding into the 128-bit result. We must also
* keep in mind that the "lo" parts must be treated as unsigned.
*----------
*/
/* No need to work hard if product must be zero */
if (x != 0 && y != 0)
{
int32 x_hi = INT64_HI_INT32(x);
uint32 x_lo = INT64_LO_UINT32(x);
int32 y_hi = INT64_HI_INT32(y);
uint32 y_lo = INT64_LO_UINT32(y);
int64 tmp;
/* the first term */
i128->hi += (int64) x_hi * (int64) y_hi;
/* the second term: sign-extended with the sign of x */
tmp = (int64) x_hi * (int64) y_lo;
i128->hi += INT64_HI_INT32(tmp);
int128_add_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
/* the third term: sign-extended with the sign of y */
tmp = (int64) x_lo * (int64) y_hi;
i128->hi += INT64_HI_INT32(tmp);
int128_add_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
/* the fourth term: always unsigned */
int128_add_uint64(i128, (uint64) x_lo * (uint64) y_lo);
}
#endif
}
/*
* Subtract the 128-bit product of two int64 values from an INT128 variable.
*/
static inline void
int128_sub_int64_mul_int64(INT128 *i128, int64 x, int64 y)
{
#if USE_NATIVE_INT128
*i128 -= (int128) x * (int128) y;
#else
/* As above, except subtract the 128-bit product */
if (x != 0 && y != 0)
{
int32 x_hi = INT64_HI_INT32(x);
uint32 x_lo = INT64_LO_UINT32(x);
int32 y_hi = INT64_HI_INT32(y);
uint32 y_lo = INT64_LO_UINT32(y);
int64 tmp;
/* the first term */
i128->hi -= (int64) x_hi * (int64) y_hi;
/* the second term: sign-extended with the sign of x */
tmp = (int64) x_hi * (int64) y_lo;
i128->hi -= INT64_HI_INT32(tmp);
int128_sub_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
/* the third term: sign-extended with the sign of y */
tmp = (int64) x_lo * (int64) y_hi;
i128->hi -= INT64_HI_INT32(tmp);
int128_sub_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
/* the fourth term: always unsigned */
int128_sub_uint64(i128, (uint64) x_lo * (uint64) y_lo);
}
#endif
}
/*
* Divide an INT128 variable by a signed int32 value, returning the quotient
* and remainder. The remainder will have the same sign as *i128.
*
* Note: This provides no protection against dividing by 0, or dividing
* INT128_MIN by -1, which overflows. It is the caller's responsibility to
* guard against those.
*/
static inline void
int128_div_mod_int32(INT128 *i128, int32 v, int32 *remainder)
{
#if USE_NATIVE_INT128
int128 old_i128 = *i128;
*i128 /= v;
*remainder = (int32) (old_i128 - *i128 * v);
#else
/*
* To avoid any intermediate values overflowing (as happens if INT64_MIN
* is divided by -1), we first compute the quotient abs(*i128) / abs(v)
* using unsigned 64-bit arithmetic, and then fix the signs up at the end.
*
* The quotient is computed using the short division algorithm described
* in Knuth volume 2, section 4.3.1 exercise 16 (cf. div_var_int() in
* numeric.c). Since the absolute value of the divisor is known to be at
* most 2^31, the remainder carried from one digit to the next is at most
* 2^31 - 1, and so there is no danger of overflow when this is combined
* with the next digit (a 32-bit unsigned integer).
*/
uint64 n_hi;
uint64 n_lo;
uint32 d;
uint64 q;
uint64 r;
uint64 tmp;
/* numerator: absolute value of *i128 */
if (i128->hi < 0)
{
n_hi = 0 - ((uint64) i128->hi);
n_lo = 0 - i128->lo;
if (n_lo != 0)
n_hi--;
}
else
{
n_hi = i128->hi;
n_lo = i128->lo;
}
/* denominator: absolute value of v */
d = abs(v);
/* quotient and remainder of high 64 bits */
q = n_hi / d;
r = n_hi % d;
n_hi = q;
/* quotient and remainder of next 32 bits (upper half of n_lo) */
tmp = (r << 32) + (n_lo >> 32);
q = tmp / d;
r = tmp % d;
/* quotient and remainder of last 32 bits (lower half of n_lo) */
tmp = (r << 32) + (uint32) n_lo;
n_lo = q << 32;
q = tmp / d;
r = tmp % d;
n_lo += q;
/* final remainder should have the same sign as *i128 */
*remainder = i128->hi < 0 ? (int32) (0 - r) : (int32) r;
/* store the quotient in *i128, negating it if necessary */
if ((i128->hi < 0) != (v < 0))
{
n_hi = 0 - n_hi;
n_lo = 0 - n_lo;
if (n_lo != 0)
n_hi--;
}
i128->hi = (int64) n_hi;
i128->lo = n_lo;
#endif
}
/*
* Test if an INT128 value is zero.
*/
static inline bool
int128_is_zero(INT128 x)
{
#if USE_NATIVE_INT128
return x == 0;
#else
return x.hi == 0 && x.lo == 0;
#endif
}
/*
* Return the sign of an INT128 value (returns -1, 0, or +1).
*/
static inline int
int128_sign(INT128 x)
{
#if USE_NATIVE_INT128
if (x < 0)
return -1;
if (x > 0)
return 1;
return 0;
#else
if (x.hi < 0)
return -1;
if (x.hi > 0)
return 1;
if (x.lo > 0)
return 1;
return 0;
#endif
}
/*
* Compare two INT128 values, return -1, 0, or +1.
*/
static inline int
int128_compare(INT128 x, INT128 y)
{
#if USE_NATIVE_INT128
if (x < y)
return -1;
if (x > y)
return 1;
return 0;
#else
if (x.hi < y.hi)
return -1;
if (x.hi > y.hi)
return 1;
if (x.lo < y.lo)
return -1;
if (x.lo > y.lo)
return 1;
return 0;
#endif
}
/*
* Widen int64 to INT128.
*/
static inline INT128
int64_to_int128(int64 v)
{
#if USE_NATIVE_INT128
return (INT128) v;
#else
INT128 val;
val.lo = (uint64) v;
val.hi = (v < 0) ? -INT64CONST(1) : INT64CONST(0);
return val;
#endif
}
/*
* Convert INT128 to int64 (losing any high-order bits).
* This also works fine for casting down to uint64.
*/
static inline int64
int128_to_int64(INT128 val)
{
#if USE_NATIVE_INT128
return (int64) val;
#else
return (int64) val.lo;
#endif
}
#endif /* INT128_H */