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Append, MergeAppend, and RecursiveUnion can all use the support
functions added in commit 276279295. The first two can report a
fixed result slot type if all their children return the same fixed
slot type. That does nothing for the append step itself, but might
allow optimizations in the parent plan node. RecursiveUnion can
optimize tuple hash table operations in the same way as SetOp now
does.
Patch by me; thanks to Richard Guo and David Rowley for review.
Discussion: https://postgr.es/m/1850138.1731549611@sss.pgh.pa.us
344 lines
9.5 KiB
C
344 lines
9.5 KiB
C
/*-------------------------------------------------------------------------
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*
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* nodeRecursiveunion.c
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* routines to handle RecursiveUnion nodes.
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*
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* To implement UNION (without ALL), we need a hashtable that stores tuples
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* already seen. The hash key is computed from the grouping columns.
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*
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*
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* Portions Copyright (c) 1996-2024, PostgreSQL Global Development Group
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* Portions Copyright (c) 1994, Regents of the University of California
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*
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*
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* IDENTIFICATION
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* src/backend/executor/nodeRecursiveunion.c
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*
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*-------------------------------------------------------------------------
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*/
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#include "postgres.h"
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#include "executor/executor.h"
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#include "executor/nodeRecursiveunion.h"
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#include "miscadmin.h"
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#include "utils/memutils.h"
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/*
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* Initialize the hash table to empty.
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*/
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static void
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build_hash_table(RecursiveUnionState *rustate)
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{
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RecursiveUnion *node = (RecursiveUnion *) rustate->ps.plan;
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TupleDesc desc = ExecGetResultType(outerPlanState(rustate));
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Assert(node->numCols > 0);
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Assert(node->numGroups > 0);
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/*
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* If both child plans deliver the same fixed tuple slot type, we can tell
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* BuildTupleHashTableExt to expect that slot type as input. Otherwise,
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* we'll pass NULL denoting that any slot type is possible.
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*/
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rustate->hashtable = BuildTupleHashTableExt(&rustate->ps,
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desc,
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ExecGetCommonChildSlotOps(&rustate->ps),
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node->numCols,
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node->dupColIdx,
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rustate->eqfuncoids,
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rustate->hashfunctions,
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node->dupCollations,
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node->numGroups,
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0,
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rustate->ps.state->es_query_cxt,
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rustate->tableContext,
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rustate->tempContext,
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false);
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}
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/* ----------------------------------------------------------------
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* ExecRecursiveUnion(node)
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*
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* Scans the recursive query sequentially and returns the next
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* qualifying tuple.
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*
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* 1. evaluate non recursive term and assign the result to RT
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*
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* 2. execute recursive terms
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*
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* 2.1 WT := RT
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* 2.2 while WT is not empty repeat 2.3 to 2.6. if WT is empty returns RT
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* 2.3 replace the name of recursive term with WT
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* 2.4 evaluate the recursive term and store into WT
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* 2.5 append WT to RT
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* 2.6 go back to 2.2
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* ----------------------------------------------------------------
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*/
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static TupleTableSlot *
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ExecRecursiveUnion(PlanState *pstate)
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{
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RecursiveUnionState *node = castNode(RecursiveUnionState, pstate);
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PlanState *outerPlan = outerPlanState(node);
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PlanState *innerPlan = innerPlanState(node);
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RecursiveUnion *plan = (RecursiveUnion *) node->ps.plan;
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TupleTableSlot *slot;
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bool isnew;
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CHECK_FOR_INTERRUPTS();
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/* 1. Evaluate non-recursive term */
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if (!node->recursing)
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{
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for (;;)
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{
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slot = ExecProcNode(outerPlan);
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if (TupIsNull(slot))
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break;
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if (plan->numCols > 0)
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{
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/* Find or build hashtable entry for this tuple's group */
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LookupTupleHashEntry(node->hashtable, slot, &isnew, NULL);
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/* Must reset temp context after each hashtable lookup */
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MemoryContextReset(node->tempContext);
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/* Ignore tuple if already seen */
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if (!isnew)
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continue;
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}
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/* Each non-duplicate tuple goes to the working table ... */
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tuplestore_puttupleslot(node->working_table, slot);
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/* ... and to the caller */
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return slot;
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}
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node->recursing = true;
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}
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/* 2. Execute recursive term */
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for (;;)
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{
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slot = ExecProcNode(innerPlan);
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if (TupIsNull(slot))
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{
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Tuplestorestate *swaptemp;
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/* Done if there's nothing in the intermediate table */
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if (node->intermediate_empty)
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break;
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/*
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* Now we let the intermediate table become the work table. We
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* need a fresh intermediate table, so delete the tuples from the
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* current working table and use that as the new intermediate
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* table. This saves a round of free/malloc from creating a new
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* tuple store.
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*/
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tuplestore_clear(node->working_table);
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swaptemp = node->working_table;
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node->working_table = node->intermediate_table;
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node->intermediate_table = swaptemp;
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/* mark the intermediate table as empty */
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node->intermediate_empty = true;
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/* reset the recursive term */
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innerPlan->chgParam = bms_add_member(innerPlan->chgParam,
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plan->wtParam);
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/* and continue fetching from recursive term */
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continue;
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}
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if (plan->numCols > 0)
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{
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/* Find or build hashtable entry for this tuple's group */
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LookupTupleHashEntry(node->hashtable, slot, &isnew, NULL);
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/* Must reset temp context after each hashtable lookup */
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MemoryContextReset(node->tempContext);
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/* Ignore tuple if already seen */
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if (!isnew)
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continue;
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}
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/* Else, tuple is good; stash it in intermediate table ... */
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node->intermediate_empty = false;
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tuplestore_puttupleslot(node->intermediate_table, slot);
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/* ... and return it */
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return slot;
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}
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return NULL;
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}
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/* ----------------------------------------------------------------
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* ExecInitRecursiveUnion
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* ----------------------------------------------------------------
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*/
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RecursiveUnionState *
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ExecInitRecursiveUnion(RecursiveUnion *node, EState *estate, int eflags)
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{
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RecursiveUnionState *rustate;
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ParamExecData *prmdata;
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/* check for unsupported flags */
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Assert(!(eflags & (EXEC_FLAG_BACKWARD | EXEC_FLAG_MARK)));
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/*
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* create state structure
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*/
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rustate = makeNode(RecursiveUnionState);
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rustate->ps.plan = (Plan *) node;
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rustate->ps.state = estate;
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rustate->ps.ExecProcNode = ExecRecursiveUnion;
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rustate->eqfuncoids = NULL;
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rustate->hashfunctions = NULL;
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rustate->hashtable = NULL;
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rustate->tempContext = NULL;
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rustate->tableContext = NULL;
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/* initialize processing state */
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rustate->recursing = false;
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rustate->intermediate_empty = true;
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rustate->working_table = tuplestore_begin_heap(false, false, work_mem);
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rustate->intermediate_table = tuplestore_begin_heap(false, false, work_mem);
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/*
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* If hashing, we need a per-tuple memory context for comparisons, and a
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* longer-lived context to store the hash table. The table can't just be
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* kept in the per-query context because we want to be able to throw it
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* away when rescanning.
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*/
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if (node->numCols > 0)
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{
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rustate->tempContext =
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AllocSetContextCreate(CurrentMemoryContext,
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"RecursiveUnion",
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ALLOCSET_DEFAULT_SIZES);
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rustate->tableContext =
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AllocSetContextCreate(CurrentMemoryContext,
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"RecursiveUnion hash table",
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ALLOCSET_DEFAULT_SIZES);
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}
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/*
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* Make the state structure available to descendant WorkTableScan nodes
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* via the Param slot reserved for it.
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*/
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prmdata = &(estate->es_param_exec_vals[node->wtParam]);
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Assert(prmdata->execPlan == NULL);
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prmdata->value = PointerGetDatum(rustate);
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prmdata->isnull = false;
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/*
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* Miscellaneous initialization
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*
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* RecursiveUnion plans don't have expression contexts because they never
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* call ExecQual or ExecProject.
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*/
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Assert(node->plan.qual == NIL);
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/*
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* RecursiveUnion nodes still have Result slots, which hold pointers to
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* tuples, so we have to initialize them.
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*/
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ExecInitResultTypeTL(&rustate->ps);
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/*
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* Initialize result tuple type. (Note: we have to set up the result type
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* before initializing child nodes, because nodeWorktablescan.c expects it
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* to be valid.)
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*/
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rustate->ps.ps_ProjInfo = NULL;
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/*
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* initialize child nodes
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*/
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outerPlanState(rustate) = ExecInitNode(outerPlan(node), estate, eflags);
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innerPlanState(rustate) = ExecInitNode(innerPlan(node), estate, eflags);
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/*
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* If hashing, precompute fmgr lookup data for inner loop, and create the
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* hash table.
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*/
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if (node->numCols > 0)
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{
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execTuplesHashPrepare(node->numCols,
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node->dupOperators,
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&rustate->eqfuncoids,
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&rustate->hashfunctions);
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build_hash_table(rustate);
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}
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return rustate;
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}
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/* ----------------------------------------------------------------
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* ExecEndRecursiveUnion
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*
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* frees any storage allocated through C routines.
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* ----------------------------------------------------------------
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*/
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void
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ExecEndRecursiveUnion(RecursiveUnionState *node)
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{
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/* Release tuplestores */
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tuplestore_end(node->working_table);
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tuplestore_end(node->intermediate_table);
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/* free subsidiary stuff including hashtable */
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if (node->tempContext)
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MemoryContextDelete(node->tempContext);
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if (node->tableContext)
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MemoryContextDelete(node->tableContext);
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/*
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* close down subplans
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*/
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ExecEndNode(outerPlanState(node));
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ExecEndNode(innerPlanState(node));
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}
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/* ----------------------------------------------------------------
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* ExecReScanRecursiveUnion
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*
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* Rescans the relation.
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* ----------------------------------------------------------------
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*/
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void
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ExecReScanRecursiveUnion(RecursiveUnionState *node)
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{
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PlanState *outerPlan = outerPlanState(node);
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PlanState *innerPlan = innerPlanState(node);
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RecursiveUnion *plan = (RecursiveUnion *) node->ps.plan;
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/*
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* Set recursive term's chgParam to tell it that we'll modify the working
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* table and therefore it has to rescan.
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*/
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innerPlan->chgParam = bms_add_member(innerPlan->chgParam, plan->wtParam);
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/*
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* if chgParam of subnode is not null then plan will be re-scanned by
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* first ExecProcNode. Because of above, we only have to do this to the
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* non-recursive term.
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*/
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if (outerPlan->chgParam == NULL)
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ExecReScan(outerPlan);
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/* Release any hashtable storage */
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if (node->tableContext)
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MemoryContextReset(node->tableContext);
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/* Empty hashtable if needed */
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if (plan->numCols > 0)
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ResetTupleHashTable(node->hashtable);
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/* reset processing state */
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node->recursing = false;
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node->intermediate_empty = true;
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tuplestore_clear(node->working_table);
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tuplestore_clear(node->intermediate_table);
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}
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