diff --git a/src/lolwut.c b/src/lolwut.c index 0e1552ba0..eebd5da6a 100644 --- a/src/lolwut.c +++ b/src/lolwut.c @@ -85,7 +85,7 @@ void lolwutCommand(client *c) { } /* ========================== LOLWUT Canvase =============================== - * Many LOWUT versions will likely print some computer art to the screen. + * Many LOLWUT versions will likely print some computer art to the screen. * This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic * canvas implementation that can be reused. */ @@ -106,7 +106,7 @@ void lwFreeCanvas(lwCanvas *canvas) { } /* Set a pixel to the specified color. Color is 0 or 1, where zero means no - * dot will be displyed, and 1 means dot will be displayed. + * dot will be displayed, and 1 means dot will be displayed. * Coordinates are arranged so that left-top corner is 0,0. You can write * out of the size of the canvas without issues. */ void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {