monitoring-plugins/plugins/check_game.c

293 lines
8.1 KiB
C

/******************************************************************************
*
* CHECK_GAME.C
*
* Program: GAME plugin for Nagios
* License: GPL
* Copyright (c) 1999 Ian Cass (ian@knowledge.com)
*
* Last Modified: $Date$
*
* Mod History
*
* 25-8-99 Ethan Galstad <nagios@nagios.org>
* Integrated with common plugin code, minor cleanup stuff
*
* 17-8-99 version 1.1b
*
* 17-8-99 make port a separate argument so we can use something like
* check_game q2s!27910 with the probe set up as
* check_game $ARG1$ $HOSTADDRESS$ $ARG2$
*
* 17-8-99 Put in sanity check for ppl who enter the wrong server type
*
* 17-8-99 Release version 1.0b
*
* Command line: CHECK_GAME <server type> <ip_address> [port]
*
* server type = a server type that qstat understands (type qstat & look at the -default line)
* ip_address = either a dotted address or a FQD name
* port = defaults game default port
*
*
* Description:
*
* Needed to explore writing my own probes for nagios. It looked
* pretty simple so I thought I'd write one for monitoring the status
* of game servers. It uses qstat to do the actual monitoring and
* analyses the result. Doing it this way means I can support all the
* servers that qstat does and will do in the future.
*
*
* Dependencies:
*
* This plugin uses the 'qstat' command If you don't
* have the package installed you will need to download it from
* http://www.activesw.com/people/steve/qstat.html or any popular files archive
* before you can use this plugin.
*
* License Information:
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*****************************************************************************/
#include "config.h"
#include "common.h"
#include "utils.h"
int process_arguments (int, char **);
#define QSTAT_DATA_DELIMITER ","
#define QSTAT_HOST_ERROR "ERROR"
#define QSTAT_HOST_DOWN "DOWN"
#define QSTAT_HOST_TIMEOUT "TIMEOUT"
#define QSTAT_MAX_RETURN_ARGS 12
char server_ip[MAX_HOST_ADDRESS_LENGTH];
char game_type[MAX_INPUT_BUFFER];
char port[MAX_INPUT_BUFFER];
int qstat_game_players_max = 4;
int qstat_game_players = 5;
int qstat_game_field = 2;
int qstat_map_field = 3;
int qstat_ping_field = 5;
int
main (int argc, char **argv)
{
char command_line[MAX_INPUT_BUFFER];
int result;
FILE *fp;
char input_buffer[MAX_INPUT_BUFFER];
char response[MAX_INPUT_BUFFER];
char *temp_ptr;
int found;
char *p, *ret[QSTAT_MAX_RETURN_ARGS];
int i;
result = process_arguments (argc, argv);
if (result != OK) {
printf ("Incorrect arguments supplied\n");
printf ("\n");
print_revision (argv[0], "$Revision$");
printf ("Copyright (c) 1999 Ian Cass, Knowledge Matters Limited\n");
printf ("License: GPL\n");
printf ("\n");
printf
("Usage: %s <game> <ip_address> [-p port] [-gf game_field] [-mf map_field] [-pf ping_field]\n",
argv[0]);
printf ("\n");
printf ("Options:\n");
printf
(" <game> = Game type that is recognised by qstat (without the leading dash)\n");
printf
(" <ip_address> = The IP address of the device you wish to query\n");
printf (" [port] = Optional port of which to connect\n");
printf
(" [game_field] = Field number in raw qstat output that contains game name\n");
printf
(" [map_field] = Field number in raw qstat output that contains map name\n");
printf
(" [ping_field] = Field number in raw qstat output that contains ping time\n");
printf ("\n");
printf ("Notes:\n");
printf
("- This plugin uses the 'qstat' command, the popular game server status query tool .\n");
printf
(" If you don't have the package installed, you will need to download it from\n");
printf
(" http://www.activesw.com/people/steve/qstat.html before you can use this plugin.\n");
printf ("\n");
return STATE_UNKNOWN;
}
result = STATE_OK;
/* create the command line to execute */
snprintf (command_line, sizeof (command_line) - 1, "%s -raw %s -%s %s%s",
PATH_TO_QSTAT, QSTAT_DATA_DELIMITER, game_type, server_ip, port);
command_line[sizeof (command_line) - 1] = 0;
/* run the command */
fp = popen (command_line, "r");
if (fp == NULL) {
printf ("Error - Could not open pipe: %s\n", command_line);
return STATE_UNKNOWN;
}
found = 0;
fgets (input_buffer, MAX_INPUT_BUFFER - 1, fp); /* Only interested in the first line */
/* strip the newline character from the end of the input */
input_buffer[strlen (input_buffer) - 1] = 0;
/* sanity check */
/* was thinking about running qstat without any options, capturing the
-default line, parsing it & making an array of all know server types
but thought this would be too much hassle considering this is a tool
for intelligent sysadmins (ha). Could put a static array of known
server types in a header file but then we'd be limiting ourselves
In the end, I figured I'd simply let an error occur & then trap it
*/
if (!strncmp (input_buffer, "unknown option", 14)) {
printf ("ERROR: Host type parameter incorrect!\n");
result = STATE_CRITICAL;
return result;
}
/* initialize the returned data buffer */
for (i = 0; i < QSTAT_MAX_RETURN_ARGS; i++)
ret[i] = "";
i = 0;
p = (char *) strtok (input_buffer, QSTAT_DATA_DELIMITER);
while (p != NULL) {
ret[i] = p;
p = (char *) strtok (NULL, QSTAT_DATA_DELIMITER);
i++;
if (i >= QSTAT_MAX_RETURN_ARGS)
break;
}
if (strstr (ret[2], QSTAT_HOST_ERROR)) {
printf ("ERROR: Host not found\n");
result = STATE_CRITICAL;
}
else if (strstr (ret[2], QSTAT_HOST_DOWN)) {
printf ("ERROR: Game server down or unavailable\n");
result = STATE_CRITICAL;
}
else if (strstr (ret[2], QSTAT_HOST_TIMEOUT)) {
printf ("ERROR: Game server timeout\n");
result = STATE_CRITICAL;
}
else {
printf ("OK: %s/%s %s (%s), Ping: %s ms\n",
ret[qstat_game_players_max],
ret[qstat_game_players],
ret[qstat_game_field],
ret[qstat_map_field],
ret[qstat_ping_field]);
}
/* close the pipe */
pclose (fp);
return result;
}
int
process_arguments (int argc, char **argv)
{
int x;
/* not enough options were supplied */
if (argc < 3)
return ERROR;
/* first option is always the game type */
strncpy (game_type, argv[1], sizeof (game_type) - 1);
game_type[sizeof (game_type) - 1] = 0;
/* Second option is always the server name */
strncpy (server_ip, argv[2], sizeof (server_ip) - 1);
server_ip[sizeof (server_ip) - 1] = 0;
/* process all remaining arguments */
for (x = 4; x <= argc; x++) {
/* we got the port number to connect to */
if (!strcmp (argv[x - 1], "-p")) {
if (x < argc) {
snprintf (port, sizeof (port) - 2, ":%s", argv[x]);
port[sizeof (port) - 1] = 0;
x++;
}
else
return ERROR;
}
/* we got the game field */
else if (!strcmp (argv[x - 1], "-gf")) {
if (x < argc) {
qstat_game_field = atoi (argv[x]);
if (qstat_game_field < 0 || qstat_game_field > QSTAT_MAX_RETURN_ARGS)
return ERROR;
x++;
}
else
return ERROR;
}
/* we got the map field */
else if (!strcmp (argv[x - 1], "-mf")) {
if (x < argc) {
qstat_map_field = atoi (argv[x]);
if (qstat_map_field < 0 || qstat_map_field > QSTAT_MAX_RETURN_ARGS)
return ERROR;
x++;
}
else
return ERROR;
}
/* we got the ping field */
else if (!strcmp (argv[x - 1], "-pf")) {
if (x < argc) {
qstat_ping_field = atoi (argv[x]);
if (qstat_ping_field < 0 || qstat_ping_field > QSTAT_MAX_RETURN_ARGS)
return ERROR;
x++;
}
else
return ERROR;
}
/* else we got something else... */
else
return ERROR;
}
return OK;
}