opnsense-src/contrib/kyua/utils/fs/lua_module.cpp

341 lines
9.2 KiB
C++
Raw Normal View History

// Copyright 2011 The Kyua Authors.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "utils/fs/lua_module.hpp"
extern "C" {
#include <dirent.h>
}
#include <cerrno>
#include <cstring>
#include <stdexcept>
#include <string>
#include <lutok/operations.hpp>
#include <lutok/stack_cleaner.hpp>
#include <lutok/state.ipp>
#include "utils/format/macros.hpp"
#include "utils/fs/operations.hpp"
#include "utils/fs/path.hpp"
#include "utils/sanity.hpp"
namespace fs = utils::fs;
namespace {
/// Given a path, qualifies it with the module's start directory if necessary.
///
/// \param state The Lua state.
/// \param path The path to qualify.
///
/// \return The original path if it was absolute; otherwise the original path
/// appended to the module's start directory.
///
/// \throw std::runtime_error If the module's state has been corrupted.
static fs::path
qualify_path(lutok::state& state, const fs::path& path)
{
lutok::stack_cleaner cleaner(state);
if (path.is_absolute()) {
return path;
} else {
state.get_global("_fs_start_dir");
if (!state.is_string(-1))
throw std::runtime_error("Missing _fs_start_dir global variable; "
"state corrupted?");
return fs::path(state.to_string(-1)) / path;
}
}
/// Safely gets a path from the Lua state.
///
/// \param state The Lua state.
/// \param index The position in the Lua stack that contains the path to query.
///
/// \return The queried path.
///
/// \throw fs::error If the value is not a valid path.
/// \throw std::runtime_error If the value on the Lua stack is not convertible
/// to a path.
static fs::path
to_path(lutok::state& state, const int index)
{
if (!state.is_string(index))
throw std::runtime_error("Need a string parameter");
return fs::path(state.to_string(index));
}
/// Lua binding for fs::path::basename.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The basename of the input path.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_basename(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_string(path.leaf_name().c_str());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::dirname.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The directory part of the input path.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_dirname(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_string(path.branch_path().c_str());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::exists.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) Whether the input path exists or not.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_exists(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = qualify_path(state, to_path(state, -1));
state.push_boolean(fs::exists(path));
cleaner.forget();
return 1;
}
/// Lua binding for the files iterator.
///
/// This function takes an open directory from the closure of the iterator and
/// returns the next entry. See lua_fs_files() for the iterator generator
/// function.
///
/// \pre upvalue(1) The userdata containing an open DIR* object.
///
/// \param state The lua state.
///
/// \return The number of result values, i.e. 0 if there are no more entries or
/// 1 if an entry has been read.
static int
files_iterator(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
DIR** dirp = state.to_userdata< DIR* >(state.upvalue_index(1));
const struct dirent* entry = ::readdir(*dirp);
if (entry == NULL)
return 0;
else {
state.push_string(entry->d_name);
cleaner.forget();
return 1;
}
}
/// Lua binding for the destruction of the files iterator.
///
/// This function takes an open directory and closes it. See lua_fs_files() for
/// the iterator generator function.
///
/// \pre stack(-1) The userdata containing an open DIR* object.
/// \post The DIR* object is closed.
///
/// \param state The lua state.
///
/// \return The number of result values, i.e. 0.
static int
files_gc(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
PRE(state.is_userdata(-1));
DIR** dirp = state.to_userdata< DIR* >(-1);
// For some reason, this may be called more than once. I don't know why
// this happens, but we must protect against it.
if (*dirp != NULL) {
::closedir(*dirp);
*dirp = NULL;
}
return 0;
}
/// Lua binding to create an iterator to scan the contents of a directory.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The iterator function.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_files(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = qualify_path(state, to_path(state, -1));
DIR** dirp = state.new_userdata< DIR* >();
state.new_table();
state.push_string("__gc");
state.push_cxx_function(files_gc);
state.set_table(-3);
state.set_metatable(-2);
*dirp = ::opendir(path.c_str());
if (*dirp == NULL) {
const int original_errno = errno;
throw std::runtime_error(F("Failed to open directory: %s") %
std::strerror(original_errno));
}
state.push_cxx_closure(files_iterator, 1);
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::is_absolute.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) Whether the input path is absolute or not.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_is_absolute(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_boolean(path.is_absolute());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::operator/.
///
/// \pre stack(-2) The first input path.
/// \pre stack(-1) The second input path.
/// \post stack(-1) The concatenation of the two paths.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_join(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path1 = to_path(state, -2);
const fs::path path2 = to_path(state, -1);
state.push_string((path1 / path2).c_str());
cleaner.forget();
return 1;
}
} // anonymous namespace
/// Creates a Lua 'fs' module with a default start directory of ".".
///
/// \post The global 'fs' symbol is set to a table that contains functions to a
/// variety of utilites from the fs C++ module.
///
/// \param s The Lua state.
void
fs::open_fs(lutok::state& s)
{
open_fs(s, fs::current_path());
}
/// Creates a Lua 'fs' module with an explicit start directory.
///
/// \post The global 'fs' symbol is set to a table that contains functions to a
/// variety of utilites from the fs C++ module.
///
/// \param s The Lua state.
/// \param start_dir The start directory to use in all operations that reference
/// the underlying file sytem.
void
fs::open_fs(lutok::state& s, const fs::path& start_dir)
{
lutok::stack_cleaner cleaner(s);
s.push_string(start_dir.str());
s.set_global("_fs_start_dir");
std::map< std::string, lutok::cxx_function > members;
members["basename"] = lua_fs_basename;
members["dirname"] = lua_fs_dirname;
members["exists"] = lua_fs_exists;
members["files"] = lua_fs_files;
members["is_absolute"] = lua_fs_is_absolute;
members["join"] = lua_fs_join;
lutok::create_module(s, "fs", members);
}