opnsense-src/contrib/kyua/utils/fs/lua_module.cpp
Brooks Davis b0d29bc47d Import the kyua test framework.
Having kyua in the base system will simplify automated testing in CI and
eliminates bootstrapping issues on new platforms.

The build of kyua is controlled by WITH(OUT)_TESTS_SUPPORT.

Reviewed by:	emaste
Obtained from:	CheriBSD
Sponsored by:	DARPA
Differential Revision:	https://reviews.freebsd.org/D24103
2020-03-23 19:01:23 +00:00

340 lines
9.2 KiB
C++

// Copyright 2011 The Kyua Authors.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "utils/fs/lua_module.hpp"
extern "C" {
#include <dirent.h>
}
#include <cerrno>
#include <cstring>
#include <stdexcept>
#include <string>
#include <lutok/operations.hpp>
#include <lutok/stack_cleaner.hpp>
#include <lutok/state.ipp>
#include "utils/format/macros.hpp"
#include "utils/fs/operations.hpp"
#include "utils/fs/path.hpp"
#include "utils/sanity.hpp"
namespace fs = utils::fs;
namespace {
/// Given a path, qualifies it with the module's start directory if necessary.
///
/// \param state The Lua state.
/// \param path The path to qualify.
///
/// \return The original path if it was absolute; otherwise the original path
/// appended to the module's start directory.
///
/// \throw std::runtime_error If the module's state has been corrupted.
static fs::path
qualify_path(lutok::state& state, const fs::path& path)
{
lutok::stack_cleaner cleaner(state);
if (path.is_absolute()) {
return path;
} else {
state.get_global("_fs_start_dir");
if (!state.is_string(-1))
throw std::runtime_error("Missing _fs_start_dir global variable; "
"state corrupted?");
return fs::path(state.to_string(-1)) / path;
}
}
/// Safely gets a path from the Lua state.
///
/// \param state The Lua state.
/// \param index The position in the Lua stack that contains the path to query.
///
/// \return The queried path.
///
/// \throw fs::error If the value is not a valid path.
/// \throw std::runtime_error If the value on the Lua stack is not convertible
/// to a path.
static fs::path
to_path(lutok::state& state, const int index)
{
if (!state.is_string(index))
throw std::runtime_error("Need a string parameter");
return fs::path(state.to_string(index));
}
/// Lua binding for fs::path::basename.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The basename of the input path.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_basename(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_string(path.leaf_name().c_str());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::dirname.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The directory part of the input path.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_dirname(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_string(path.branch_path().c_str());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::exists.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) Whether the input path exists or not.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_exists(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = qualify_path(state, to_path(state, -1));
state.push_boolean(fs::exists(path));
cleaner.forget();
return 1;
}
/// Lua binding for the files iterator.
///
/// This function takes an open directory from the closure of the iterator and
/// returns the next entry. See lua_fs_files() for the iterator generator
/// function.
///
/// \pre upvalue(1) The userdata containing an open DIR* object.
///
/// \param state The lua state.
///
/// \return The number of result values, i.e. 0 if there are no more entries or
/// 1 if an entry has been read.
static int
files_iterator(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
DIR** dirp = state.to_userdata< DIR* >(state.upvalue_index(1));
const struct dirent* entry = ::readdir(*dirp);
if (entry == NULL)
return 0;
else {
state.push_string(entry->d_name);
cleaner.forget();
return 1;
}
}
/// Lua binding for the destruction of the files iterator.
///
/// This function takes an open directory and closes it. See lua_fs_files() for
/// the iterator generator function.
///
/// \pre stack(-1) The userdata containing an open DIR* object.
/// \post The DIR* object is closed.
///
/// \param state The lua state.
///
/// \return The number of result values, i.e. 0.
static int
files_gc(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
PRE(state.is_userdata(-1));
DIR** dirp = state.to_userdata< DIR* >(-1);
// For some reason, this may be called more than once. I don't know why
// this happens, but we must protect against it.
if (*dirp != NULL) {
::closedir(*dirp);
*dirp = NULL;
}
return 0;
}
/// Lua binding to create an iterator to scan the contents of a directory.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) The iterator function.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_files(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = qualify_path(state, to_path(state, -1));
DIR** dirp = state.new_userdata< DIR* >();
state.new_table();
state.push_string("__gc");
state.push_cxx_function(files_gc);
state.set_table(-3);
state.set_metatable(-2);
*dirp = ::opendir(path.c_str());
if (*dirp == NULL) {
const int original_errno = errno;
throw std::runtime_error(F("Failed to open directory: %s") %
std::strerror(original_errno));
}
state.push_cxx_closure(files_iterator, 1);
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::is_absolute.
///
/// \pre stack(-1) The input path.
/// \post stack(-1) Whether the input path is absolute or not.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_is_absolute(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path = to_path(state, -1);
state.push_boolean(path.is_absolute());
cleaner.forget();
return 1;
}
/// Lua binding for fs::path::operator/.
///
/// \pre stack(-2) The first input path.
/// \pre stack(-1) The second input path.
/// \post stack(-1) The concatenation of the two paths.
///
/// \param state The Lua state.
///
/// \return The number of result values, i.e. 1.
static int
lua_fs_join(lutok::state& state)
{
lutok::stack_cleaner cleaner(state);
const fs::path path1 = to_path(state, -2);
const fs::path path2 = to_path(state, -1);
state.push_string((path1 / path2).c_str());
cleaner.forget();
return 1;
}
} // anonymous namespace
/// Creates a Lua 'fs' module with a default start directory of ".".
///
/// \post The global 'fs' symbol is set to a table that contains functions to a
/// variety of utilites from the fs C++ module.
///
/// \param s The Lua state.
void
fs::open_fs(lutok::state& s)
{
open_fs(s, fs::current_path());
}
/// Creates a Lua 'fs' module with an explicit start directory.
///
/// \post The global 'fs' symbol is set to a table that contains functions to a
/// variety of utilites from the fs C++ module.
///
/// \param s The Lua state.
/// \param start_dir The start directory to use in all operations that reference
/// the underlying file sytem.
void
fs::open_fs(lutok::state& s, const fs::path& start_dir)
{
lutok::stack_cleaner cleaner(s);
s.push_string(start_dir.str());
s.set_global("_fs_start_dir");
std::map< std::string, lutok::cxx_function > members;
members["basename"] = lua_fs_basename;
members["dirname"] = lua_fs_dirname;
members["exists"] = lua_fs_exists;
members["files"] = lua_fs_files;
members["is_absolute"] = lua_fs_is_absolute;
members["join"] = lua_fs_join;
lutok::create_module(s, "fs", members);
}